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From ef30d58213cf765d0e02eb3b4e151b170fb9fd6b Mon Sep 17 00:00:00 2001
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patch and rebuild cmd/link to modify the magic value in pclntab
This value is hard-coded in the linker and written in a header.
We could rewrite the final binary, like we used to do with import paths,
but that would require once again maintaining libraries to do so.
Instead, we're now modifying the linker to do what we want.
It's not particularly hard, as every Go install has its source code,
and rebuilding a slightly modified linker only takes a few seconds at most.
Thanks to `go build -overlay`, we only need to copy the files we modify,
and right now we're just modifying one file in the toolchain.
We use a git patch, as the change is fairly static and small,
and the patch is easier to understand and maintain.
The other side of this change is in the runtime,
as it also hard-codes the magic value when loading information.
We modify the code via syntax trees in that case, like `-tiny` does,
because the change is tiny (one literal) and the affected lines of code
are modified regularly between major Go releases.
Since rebuilding a slightly modified linker can take a few seconds,
and Go's build cache does not cache linked binaries,
we keep our own cached version of the rebuilt binary in `os.UserCacheDir`.
The feature isn't perfect, and will be improved in the future.
See the TODOs about the added dependency on `git`,
or how we are currently only able to cache one linker binary at once.
Fixes #622.
2 years ago
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From: pagran <pagran@protonmail.com>
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Date: Mon, 9 Jan 2023 13:30:00 +0100
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Subject: [PATCH 1/3] add custom magic value
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patch and rebuild cmd/link to modify the magic value in pclntab
This value is hard-coded in the linker and written in a header.
We could rewrite the final binary, like we used to do with import paths,
but that would require once again maintaining libraries to do so.
Instead, we're now modifying the linker to do what we want.
It's not particularly hard, as every Go install has its source code,
and rebuilding a slightly modified linker only takes a few seconds at most.
Thanks to `go build -overlay`, we only need to copy the files we modify,
and right now we're just modifying one file in the toolchain.
We use a git patch, as the change is fairly static and small,
and the patch is easier to understand and maintain.
The other side of this change is in the runtime,
as it also hard-codes the magic value when loading information.
We modify the code via syntax trees in that case, like `-tiny` does,
because the change is tiny (one literal) and the affected lines of code
are modified regularly between major Go releases.
Since rebuilding a slightly modified linker can take a few seconds,
and Go's build cache does not cache linked binaries,
we keep our own cached version of the rebuilt binary in `os.UserCacheDir`.
The feature isn't perfect, and will be improved in the future.
See the TODOs about the added dependency on `git`,
or how we are currently only able to cache one linker binary at once.
Fixes #622.
2 years ago
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---
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cmd/link/internal/ld/pcln.go | 13 +++++++++++++
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1 file changed, 13 insertions(+)
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diff --git a/cmd/link/internal/ld/pcln.go b/cmd/link/internal/ld/pcln.go
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index 5734b92507..0f95ad928b 100644
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patch and rebuild cmd/link to modify the magic value in pclntab
This value is hard-coded in the linker and written in a header.
We could rewrite the final binary, like we used to do with import paths,
but that would require once again maintaining libraries to do so.
Instead, we're now modifying the linker to do what we want.
It's not particularly hard, as every Go install has its source code,
and rebuilding a slightly modified linker only takes a few seconds at most.
Thanks to `go build -overlay`, we only need to copy the files we modify,
and right now we're just modifying one file in the toolchain.
We use a git patch, as the change is fairly static and small,
and the patch is easier to understand and maintain.
The other side of this change is in the runtime,
as it also hard-codes the magic value when loading information.
We modify the code via syntax trees in that case, like `-tiny` does,
because the change is tiny (one literal) and the affected lines of code
are modified regularly between major Go releases.
Since rebuilding a slightly modified linker can take a few seconds,
and Go's build cache does not cache linked binaries,
we keep our own cached version of the rebuilt binary in `os.UserCacheDir`.
The feature isn't perfect, and will be improved in the future.
See the TODOs about the added dependency on `git`,
or how we are currently only able to cache one linker binary at once.
Fixes #622.
2 years ago
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--- a/cmd/link/internal/ld/pcln.go
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+++ b/cmd/link/internal/ld/pcln.go
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@@ -263,6 +263,19 @@ func (state *pclntab) generatePCHeader(ctxt *Link) {
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patch and rebuild cmd/link to modify the magic value in pclntab
This value is hard-coded in the linker and written in a header.
We could rewrite the final binary, like we used to do with import paths,
but that would require once again maintaining libraries to do so.
Instead, we're now modifying the linker to do what we want.
It's not particularly hard, as every Go install has its source code,
and rebuilding a slightly modified linker only takes a few seconds at most.
Thanks to `go build -overlay`, we only need to copy the files we modify,
and right now we're just modifying one file in the toolchain.
We use a git patch, as the change is fairly static and small,
and the patch is easier to understand and maintain.
The other side of this change is in the runtime,
as it also hard-codes the magic value when loading information.
We modify the code via syntax trees in that case, like `-tiny` does,
because the change is tiny (one literal) and the affected lines of code
are modified regularly between major Go releases.
Since rebuilding a slightly modified linker can take a few seconds,
and Go's build cache does not cache linked binaries,
we keep our own cached version of the rebuilt binary in `os.UserCacheDir`.
The feature isn't perfect, and will be improved in the future.
See the TODOs about the added dependency on `git`,
or how we are currently only able to cache one linker binary at once.
Fixes #622.
2 years ago
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if off != size {
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panic(fmt.Sprintf("pcHeader size: %d != %d", off, size))
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}
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+
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+ // Use garble prefix in variable names to minimize collision risk
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+ garbleMagicStr := os.Getenv("GARBLE_LINK_MAGIC")
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patch and rebuild cmd/link to modify the magic value in pclntab
This value is hard-coded in the linker and written in a header.
We could rewrite the final binary, like we used to do with import paths,
but that would require once again maintaining libraries to do so.
Instead, we're now modifying the linker to do what we want.
It's not particularly hard, as every Go install has its source code,
and rebuilding a slightly modified linker only takes a few seconds at most.
Thanks to `go build -overlay`, we only need to copy the files we modify,
and right now we're just modifying one file in the toolchain.
We use a git patch, as the change is fairly static and small,
and the patch is easier to understand and maintain.
The other side of this change is in the runtime,
as it also hard-codes the magic value when loading information.
We modify the code via syntax trees in that case, like `-tiny` does,
because the change is tiny (one literal) and the affected lines of code
are modified regularly between major Go releases.
Since rebuilding a slightly modified linker can take a few seconds,
and Go's build cache does not cache linked binaries,
we keep our own cached version of the rebuilt binary in `os.UserCacheDir`.
The feature isn't perfect, and will be improved in the future.
See the TODOs about the added dependency on `git`,
or how we are currently only able to cache one linker binary at once.
Fixes #622.
2 years ago
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+ if garbleMagicStr == "" {
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+ panic("[garble] magic value must be set")
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+ }
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+ var garbleMagicVal uint32
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+ // Use fmt package instead of strconv to avoid importing a new package
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+ if _, err := fmt.Sscan(garbleMagicStr, &garbleMagicVal); err != nil {
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+ panic(fmt.Errorf("[garble] invalid magic value %s: %v", garbleMagicStr, err))
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+ }
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+
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+ header.SetUint32(ctxt.Arch, 0, garbleMagicVal)
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}
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state.pcheader = state.addGeneratedSym(ctxt, "runtime.pcheader", size, writeHeader)
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--
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2.43.0
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patch and rebuild cmd/link to modify the magic value in pclntab
This value is hard-coded in the linker and written in a header.
We could rewrite the final binary, like we used to do with import paths,
but that would require once again maintaining libraries to do so.
Instead, we're now modifying the linker to do what we want.
It's not particularly hard, as every Go install has its source code,
and rebuilding a slightly modified linker only takes a few seconds at most.
Thanks to `go build -overlay`, we only need to copy the files we modify,
and right now we're just modifying one file in the toolchain.
We use a git patch, as the change is fairly static and small,
and the patch is easier to understand and maintain.
The other side of this change is in the runtime,
as it also hard-codes the magic value when loading information.
We modify the code via syntax trees in that case, like `-tiny` does,
because the change is tiny (one literal) and the affected lines of code
are modified regularly between major Go releases.
Since rebuilding a slightly modified linker can take a few seconds,
and Go's build cache does not cache linked binaries,
we keep our own cached version of the rebuilt binary in `os.UserCacheDir`.
The feature isn't perfect, and will be improved in the future.
See the TODOs about the added dependency on `git`,
or how we are currently only able to cache one linker binary at once.
Fixes #622.
2 years ago
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