|
|
|
import { Data } from '../data/data';
|
|
|
|
|
|
|
|
// TODO update to agreed value between platforms
|
|
|
|
const featureReleaseTimestamp = 1677488400; // unix 27/02/2023 09:00
|
|
|
|
let isFeatureReleased: boolean | undefined;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* this is only intended for testing. Do not call this in production.
|
|
|
|
*/
|
|
|
|
export function resetFeatureReleasedCachedValue() {
|
|
|
|
isFeatureReleased = undefined;
|
|
|
|
}
|
|
|
|
|
|
|
|
export async function getIsFeatureReleased(): Promise<boolean> {
|
|
|
|
if (isFeatureReleased === undefined) {
|
|
|
|
// read values from db and cache them as it looks like we did not
|
|
|
|
const oldIsFeatureReleased = (await Data.getItemById('featureReleased'))?.value;
|
|
|
|
// values do not exist in the db yet. Let's store false for now in the db and update our cached value.
|
|
|
|
if (oldIsFeatureReleased === undefined) {
|
|
|
|
await Data.createOrUpdateItem({ id: 'featureReleased', value: false });
|
|
|
|
isFeatureReleased = false;
|
|
|
|
} else {
|
|
|
|
isFeatureReleased = oldIsFeatureReleased;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return Boolean(isFeatureReleased);
|
|
|
|
}
|
|
|
|
|
|
|
|
export async function checkIsFeatureReleased(featureName: string): Promise<boolean> {
|
|
|
|
if (isFeatureReleased === undefined) {
|
|
|
|
const featureAlreadyReleased = await getIsFeatureReleased();
|
|
|
|
|
|
|
|
// Is it time to release the feature?
|
|
|
|
if (Date.now() >= featureReleaseTimestamp) {
|
|
|
|
if (featureAlreadyReleased) {
|
|
|
|
// Feature is already released and we don't need to update the db
|
|
|
|
window.log.info(`WIP: [releaseFeature]: ${featureName} is released`);
|
|
|
|
} else {
|
|
|
|
window.log.info(
|
|
|
|
`WIP: [releaseFeature]: It is time to release ${featureName}. Releasing it now`
|
|
|
|
);
|
|
|
|
await Data.createOrUpdateItem({
|
|
|
|
id: 'featureReleased',
|
|
|
|
value: true,
|
|
|
|
});
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
window.log.info(`WIP: [releaseFeature]: ${featureName} has not been released yet`);
|
|
|
|
return false;
|
|
|
|
}
|