Synchronizes our protocol buffers with `libsignal-service-java` project.
**Changes**
- [x] **BREAKING:** Rename `package` from `textsecure` to `signalservice`.
⚠️~~Workaround: Rename back to `textsecure`.~~
Changed all protobuf `package` names across our project.
- [x] Rename `java_` metadata.
- [x] Move `NullMessage`, `ReceiptMessage`, and `Verified`.
- [x] Rename `Contacts.isComplete` to `Contacts.complete`. Confirmed to be
unreferenced in our project.
- [x] Rename `Settings` to `Configuration` (`textsecure.protobuf.Settings` seems
to be unused)
- [x] Rename `libtextsecure` `MessageReceiver` `settings` event to
`configuration`.
- [x] Rename `ReceiptMessage.timestamps` to `ReceiptMessage.timestamp`.
- [x] Add `AttachmentPointer` `width` and `height`.
- [x] Renamed `IncomingPushMessageSignal.proto` to `SignalService.proto` to
match server.
---
commit 2b6aa19bf9ea5d8f2f4fd9e4102699a9d06a2b45
Author: Daniel Gasienica <daniel@gasienica.ch>
Date: Wed Feb 14 19:41:24 2018 -0500
Rename protobuf `package`: `textsecure` --> `signalservice`
Brings us closer to `libsignal-service-java`.
commit 91612880a5bf2c9ae8a9334877ac24e91102b905
Author: Daniel Gasienica <daniel@gasienica.ch>
Date: Wed Feb 14 19:19:35 2018 -0500
Rename `SyncMessage.Settings` to `SyncMessage.Configuration`
commit 848eb9559928c54dffd3426bba8e7cd7b1687cdc
Author: Daniel Gasienica <daniel@gasienica.ch>
Date: Tue Feb 13 20:16:43 2018 -0500
Rename `ReadReceipt` `timestamps` --> `timestamp`
commit 39859e64b41ddf41127b52d963fe7cc2b9fcad68
Author: Daniel Gasienica <daniel@gasienica.ch>
Date: Wed Feb 14 18:43:42 2018 -0500
Rename `IncomingPushMessageSignal.proto` to `SignalService.proto`
This matches the `libsignal-service-java` filename.
commit fd4bfd76af57ffa44178caf21d350cca211dc048
Author: Daniel Gasienica <daniel@gasienica.ch>
Date: Tue Feb 13 16:24:36 2018 -0500
Revert protobuf `package` to `textsecure`
This was a breaking change and would need to be introduced with additional
changes.
commit 9f618fa91717a0349f1ea28bf6d365ef0a5c9ca5
Author: Daniel Gasienica <daniel@gasienica.ch>
Date: Tue Feb 13 16:09:55 2018 -0500
Sync service protocol buffers with Java project
Snapshot: 4684a49b2e/protobuf/SignalService.proto
* Log SyncMessage destination, even if it's a group
* Remove disappearing message even if deleted during fetch
This change fixes a potential race condition with disappearing message
removal from the UI. If the UI is in the middle of making a database
request for messages to display, then we need to wait for that to
complete before removing the newly-deleted expired message.
This commit adds a badge to the tray icon that displays the number of
unread messages, if there is any. It is implemented by providing
alternative versions of the icon, that replace the default image when a
message is received.
The badge is rendered graphically as a red circle containing the number
of unread messages. Since a different icon file is needed for each
possible number of unread messages, but this number is clearly
unbounded, only the numbers from 1 to 9 are provided. If there are 10 or
more unread messages, a single badge (depicted as "9+") is used.
Resolves#1917
* api.js: HttpError now preserves more of original error info
* Allow invalid conversation to be added to ConversationController
If a number we don't believe is valid comes in as part of a group, we
fall apart. We event prevent display of that conversation. Because we
have 'isValid()' protections in place for the places we create contacts
from user input in desktop (the search bar), we can temporarily add an
invalid contact to our collection (not saving it to the database) to
unblock this group scenario.
Still investigating what kind of phone number is valid in a mobile app
but not valid for us.
* Finish the debuggable error support
* Fix logging in the case of an invalid number
* Revamp issue and pull request templates, other docs tweaks
`yarn test` now runs all of our tests.
* Remove generated files from the repository
* Update to new Signal support URL
* Prevent the 'Test failed 2 == 1' from test-release in CI
* Another attempt to fix grunt test-release on Appveyor
* grunt test-release: Fail build if test fails
* Lint fix, and move jshint earlier in CI process
No more errors like this in the logs!
```
INFO 2018-01-05T18:33:15.942Z Message.saveErrors: null Error
at file:///C:/Users/Test/AppData/Local/Programs/signal-desktop/resources/app.asar/js/libtextsecure.js:30:33
at file:///C:/Users/Test/AppData/Local/Programs/signal-desktop/resources/app.asar/js/libtextsecure.js:138:3
at file:///C:/Users/Test/AppData/Local/Programs/signal-desktop/resources/app.asar/js/libtextsecure.js:40718:3
```
It has no information in the title, and then the callstack points to
the `new Error()` line in the old `errors.js`.
This change will include the actual error name and message details in
the stack, and will include the original http error stack as well if
provided.
* Preserve disabled state in send-message field on click
Also: get consistent in treatment of 'disabled' property.
* Add some comments explaining how audio recording dismissal works
We've simplified; HTTPS_PROXY or https_proxy is used for all requests.
We also require that only our self-signed certificates are used for
secure traffic. That rules out all SSL-terminating MITM proxies, since
we don't trust their root certificate.
Once we're sure that this system works for people, we'll improve config
on MacOS and Windows.
We pull proxy settings from environment variables:
- HTTPS_PROXY for sending, profile pulls, and attachment download/upload
- WSS_PROXY for connecting to the websocket for receiving messages
- ALL_PROXY to provide one server for both
More details on our proxy handling:
- https://github.com/Rob--W/proxy-from-env#environment-variables
- https://github.com/TooTallNate/node-proxy-agent
This is the natural way of things for Linux. My understanding is that
most proxies on MacOS are system-wide and transparent, so it's not so
urgent. But Windows will likely require further UI for configuration.
Will need to do some testing with Windows users.
* Emoji: Ensure that all clicks work by using emoji data directly
* Eliminate a number of unused emoji images from final build
* Re-add the generic sheets directory, which we partially filter
* Re-enable libtextsecure unit tests, get passing, run in CI
* Save prekeys optimistically, track confirmed, new clean behavior
* Eliminate potential conflicts when rotating on startup
* Remove last symlink: get libtextsecure tests running on windows
* Log the files discovered in logPath
I've encountered some logs which include very old entries; and my
suspicion is that we're not cleaning up old log files properly.
* Log prekey fetches (success and failure), just like signed keys
* Force log file information into the final web-ready log
* Log when we get a blocked numbers sync message
* Save three old signed keys in addition to the current active
* Remove the mystery from all the error-related log messages
* Log successful load of signed key - to help debug prekey errors
* removeSignedPreKey: Don't hang or crash in error cases
* Log on top-level unhandled promise rejection
* Remove trailing comma in param list, Electron 1.6 does not like
* Harden top-level error handler for strange object shapes
* Retry failed signed key rotation; start rotation when registered (#1772)
* rotateSignedPrekeys: Fix 'res is not defined' error
* If the server rejects key rotation, don't retry immediately
* Force a signed key rotation on launch of any new version
* web requests: Don't fail if JSON not well-formed in error cases
Turns out that before our move to node-fetch, we ignored JSON.parse()
failures: https://github.com/WhisperSystems/Signal-Desktop/pull/1552/files#diff-1103a6aff0f28b6066715c6994278767L37518
* Update to libsignal v1.2.0, delete sessions on reset session
Previously we only archived sessions when sending or receiving a
'reset secure session, which didn't match up with the mobile apps.
* Script for beta config; unique data dir, in-app env/type display
To release a beta build, increment the version and add -beta-N to the
end, then go through all the standard release activities.
The prepare-build npm script then updates key bits of the package.json
to ensure that the beta build can be installed alongside a production
build. This includes a new name ('Signal Beta') and a different location
for application data.
Note: Beta builds can be installed alongside production builds.
As part of this, a couple new bits of data are shown across the app:
- Environment (development or test, not shown if production)
- App Instance (disabled in production; used for multiple accounts)
These are shown in:
- The window title - both environment and app instance. You can tell
beta builds because the app name, preceding these data bits, is
different.
- The about window - both environment and app instance. You can tell
beta builds from the version number.
- The header added to the debug log - just environment. The version
number will tell us if it's a beta build, and app instance isn't
helpful.
* Turn on single-window mode in non-production modes
Because it's really frightening when you see 'unable to read from db'
errors in the console.
* aply.sh: More instructions for initial setup and testing
* Gruntfile: Get consistent with use of package.json datas
* Linux: manually update desktop keys, since macros not available
This fix is related about issue #1587
window.drawAttention() repositioned to allow complete control over notifications by settings. It now does not draw attention when the notifications are off.
* Add emoji button and popup panel
This integrates a simple third party emoji panel with a few css overrides to
correct some relative paths and colors.
The trickiest thing about this is ensuring we don't break the layout, which is
acheived through precise control over the panel's height, and prodigious calls
to updateMessageFieldSize.
// FREEBIE
* Don't close emoji panel on click, do close on send
To better facilitate multiple emoji entry.
// FREEBIE
* Make panel emojis bigger and higher resolution
// FREEBIE
* Move paperclip button to the right of the microphone
This makes our bottom-bar button arrangement more comfortable and consistent
with Android.
// FREEBIE
* Move emoji picker padding to inner container
* Insert emojis at cursor position
Don't just append to the end like a n00b! Also handle selected text correctly.
https://stackoverflow.com/questions/11076975
// FREEBIE
* A few visual tweaks to reduce visual complexity of emoji panel
- No gray buffer on the right side of the emoji panel
- No gray buffer between message compose text box and emoji window
- The scroll bar for the emojis is the same as our normal scrollbars
I got a 413 (Rate limit exceeded) error from the server while fetching prekeys.
The client tried to parse the response as json since we expect json from the
prekey endpoint, which threw an exception because the response was not json.
This change prevents us from treating the response as json unless it has the
Content-Type header set accordingly.
If for some reason, the client and server disagree on whether the response
should be or is json, we'll default to treating it as text.
// FREEBIE
* Online/offline: Always stop timer, don't connect if closed
* Sockets: Send our own close event faster, shutdown only on close
Seems that we were too-aggressively disconnecting from all socket
events. Also, we should be able to send our own close event a lot
faster with no ill effects.
* Catch-up libtextsecure changes
* Use node-fetch instead of xhr
* Remove XMLHttpRequest.js
// FREEBIE
* Avoid calling json() on non json responses
Previously we would catch and swallow JSON parsing errors resulting from an
empty response, though empty responses are normal from a few endpoints, like
requesting sms or voice registration codes.
Since the JSON parsing call is now handled internally by node-fetch, we have to
keep closer track of our expected response type to avoid throwing an exception.
// FREEBIE
* Wait to manually disconnect after receiving 'offline' event
We've received Linux logs indicating that we can get offline/online
blips - only 30ms between the two events. The app was never realy
offline. So this change slows the whole disconnect process down.
* Handle offline startup: register for online event, don't connect
* Remove reload options, new file/help menus, tools/log at bottom
* Further menus refactor: install handlers at template creation
* WIP: Further tune menus, add custom about window
* New About window, new help menu items, menu labels now i18n
* Default device name on registration is now computer hostname
The OS of the device makes sense for those of us testing across a lot of
different OSes. And maybe for a user with just one desktop device. But
most users with multiple desktop devices are using the same OS for both.
* About window: Only show window when content is ready
* Fix typo in app/menu.js
* Update to the latest version of autosize.js
* gitignore: Restrict 'dist' matches to the root dist folder
The global search for 'dist' caused problems when updateing bower
components.
* A couple minor version updates: ByteBuffer, filesize, intlTel
moment-with-localse, ProtoBuf
* Add setting to hide menu bar
Add a setting in the themes section to hide the menu bar.
The menu bar is not needed in everyday use and might not fit in with
signals dark theme. The hidden menu bar can still be shown by pressing
alt.
autoHideMenuBar is added to windowConfig and saved and restored on
startup to prevent flickering.
* Trigger events only when related setting changes
Set the event to trigger on instanciation of the view.
Notification settings no longer reapply the theme or menu bar settings.
* Save window state when closing the window
When not moving or resizing the window, no BrowserWindow config would be
created and saved.
* Ensure that our preload.js setImmediate call finds right function
FREEBIE
* Our own socket close event, better logging, unregistration
FREEBIE
* Return CLOSED for NetworkStatusView if we've fully disconnected
* background.js: Remove messageReceiver = null, log in connect()
A null messageReciever makes the NetworkStatusView think we're online.
FREEBIE
* Refactor delivery receipt event handler
* Rename the delivery receipt event
For less ambiguity with read receipts.
* Rename synced read event
For less ambiguity with read receipts from other Signal users.
* Add support for incoming receipt messages
Handle ReceiptMessages, which may include encrypted delivery receipts or read
receipts from recipients of our sent messages.
// FREEBIE
* Rename ReadReceipts to ReadSyncs
* Render read messages with blue double checks
* Send read receipts to senders of incoming messages
// FREEBIE
* Move ReadSyncs to their own file
// FREEBIE
* Fixup old comments on read receipts (now read syncs)
And some variable renaming for extra clarity.
// FREEBIE
* Add global setting for read receipts
Don't send read receipt messages unless the setting is enabled.
Don't process read receipts if the setting is disabled.
// FREEBIE
* Sync read receipt setting from mobile
Toggling this setting on your mobile device should sync it to Desktop. When
linking, use the setting in the provisioning message.
// FREEBIE
* Send receipt messages silently
Avoid generating phantom messages on ios
// FREEBIE
* Save recipients on the outgoing message models
For accurate tracking and display of sent/delivered/read state, even if group
membership changes later.
// FREEBIE
* Fix conversation type in profile key update handling
// FREEBIE
* Set recipients on synced sent messages
* Render saved recipients in message detail if available
For older messages, where we did not save the intended set of recipients at the
time of sending, fall back to the current group membership.
// FREEBIE
* Record who has been successfully sent to
// FREEBIE
* Record who a message has been delivered to
* Invert the not-clickable class
* Fix readReceipt setting sync when linking
* Render per recipient sent/delivered/read status
In the message detail view for outgoing messages, render each recipient's
individual sent/delivered/read status with respect to this message, as long as
there are no errors associated with the recipient (ie, safety number changes,
user not registered, etc...) since the error icon is displayed in that case.
*Messages sent before this change may not have per-recipient status lists
and will simply show no status icon.
// FREEBIE
* Add configuration sync request
Send these requests in a one-off fashion when:
1. We have just setup from a chrome app import
2. We have just upgraded to read-receipt support
// FREEBIE
* Expose sendRequestConfigurationSyncMessage
// FREEBIE
* Fix handling of incoming delivery receipts - union with array
FREEBIE
An immediate response to the user request to see the log, and then we
show the real data as soon as we've loaded it from disk.
Changes:
- the IPC exchange to get the log data is now async
- the API to fetch the log on the client side now returns a Promise
- in the main process, the only disk access done synchronoously is
reading the contents of the log directory. The JSON parsing of the
resultant log data is now split up into three chunks.
- We only send three keys from each log item to the renderer process:
msg, time, level. Previously we sent the entire log entry with extra
keys: hostname, pid, name.
FREEBIE
This should allow us to get an insight into auto-update behavior and
other low-level behaviors happening in the Electron process which would
be useful for debugging.
FREEBIE
This partially reverts commit 1b444a5e23.
Because support for system-level notification sound settings is inconsistent
across Win/Linux/OSX, do the simplest thing that will produce consistent
behavior on all platforms: suppress the system sound by always passing the
`silent: true` option, and play our own sound clip (copied from ios).
// FREEBIE
Without this change, there's a race condition for the notification we
show when we get the 'empty' event after a large backlog download. Four
messages may have come in, but the last might not be notified. So the
count shown would be three. And then, when the final message's notify()
call finishes, another notification would be shown.
FREEBIE
This prevents the parade of notifications if a machine wakes up from
sleep. Basically covers situations that the loading screen doesn't
already.
When disabled, notifications will be cached until they are subsequently
re-enabled, at which time all the pending notifications will be summarized.
From the background page, notifications are disabled during connection attempts
until an empty event. This means we can always safely call conversation.notify
to queue a notification for the next batch, dropping some options from message
and conversation model methods.
We've also moved the calls to check window focus and draw attention to the
window, which were previously included in the conversation model, but are now
performed by the Notification system, because the time that the notification is
displayed might be some time after the message is added by the conversation, so
decisions about focus and attention should be made in that moment and not
before.
// FREEBIE
* Disconnect from socket faster on complete loss of network access
Today we wait for a keepalive request to fail; this change forces
disconnect in the case that the browser tells us that we're now offline.
FREEBIE
* MessageReceiver: don't react to errors after explicit close()
FREEBIE
Rather than throw an error, just log call messages and drop them. This way we
distinguish them from incorrectly encoded content messages or new types of
messages we don't support yet, and don't insert unnecessary red flags and
stacktraces in debug logs.
// FREEBIE
- Logging is available in main process as well as renderer process, and
entries all go to one set of rotating files. Log entries in the
renderer process go to DevTools as well as the console. Entries from
the main process only show up in the console.
- We save three days of logs, one day per file in %userData%/logs
- The 'debug' object store is deleted in a new database migration
- Timestamps and level included in the new log we generate for publish
as well as the devtools
- The bunyan API is exposed via windows.log (providing the ability to
log at different levels, and save objects instead of just text), so we
can move our code to it over time.
FREEBIE
ConversationView responds to drag/drop events by forwarding them to its file
input. The file input stops propagation and handles the event only if the data
transfer is type file. This means that any other data type (text, img, etc...)
causes an recursive loop of event propagation, eventually resulting in logging a
"RangeError: Maximum call stack size exceeded".
Fix by only forwarding files to the file input.
// FREEBIE
Found a number of 'Illegal buffer' errors in an Electron log submitted
today. As far as I can tell, these same profiles are succeedig for me,
so it's time to collect more data.
FREEBIE
* Upgrade emoji deps and move to node_modules
Add support for Emoji 3.0 and switch from bower to yarn for managing emoji
dependencies.
// FREEBIE
* Delete old emoji deps
// FREEBIE
* Don't copy emoji on windows
It is no longer necessary since the symlinked image dir is gone.
// FREEBIE
* Update emoji test
// FREEBIE
* Fix emoji tests; remove all overrides of emoji-js functions
FREEBIE
* Add AES-GCM encryption for profiles
With tests.
* Add profileKey to DataMessage protobuf
// FREEBIE
* Decrypt and save profile names
// FREEBIE
* Save incoming profile keys
* Move pad/unpad to crypto module
// FREEBIE
* Support fetching avatars from the cdn
// FREEBIE
* Translate failed authentication errors
When AES-GCM authentication fails, webcrypto returns a very generic error. The
same error is thrown for invalid length inputs, but our earlier checks in
decryptProfile should rule out those failure modes and leave us safe to assume
that we either had bad ciphertext or the wrong key.
// FREEBIE
* Handle profile avatars (wip) and log decrypt errors
// FREEBIE
* Display profile avatars
Synced contact avatars will still override profile avatars.
* Display profile names in convo list
Only if we don't have a synced contact name.
// FREEBIE
* Make cdn url an environment config
Use different ones for staging and production
// FREEBIE
* Display profile name in conversation header
* Display profile name in group messages
* Update conversation header if profile avatar changes
// FREEBIE
* Style profile names small with ~
* Save profileKeys from contact sync messages
// FREEBIE
* Save profile keys from provisioning messages
For standalone accounts, generate a random profile key.
// FREEBIE
* Special case for one-time sync of our profile key
Android will use a contact sync message to sync a profile key from Android
clients who have just upgraded and generated their profile key. Normally we
should receive this data in a provisioning message.
// FREEBIE
* Infer profile sharing from synced data messages
* Populate profile keys on outgoing messages
Requires that `profileSharing` be set on the conversation.
// FREEBIE
* Support for the profile key update flag
When receiving a message with this flag, don't init a message record, just
process the profile key and move on.
// FREEBIE
* Display profile names in group member list
* Refresh contact's profile on profile key changes
// FREEBIE
* Catch errors on profile save
// FREEBIE
* Save our own synced contact info
Don't return early if we get a contact sync for our own number
// FREEBIE
This adds a new copy:deps task into the overall default task, and it
needs to be run before running the product for the first time, and after
upgrading audio-related deps.
FREEBIE
This removes our custom notification sound in favor of the system sound, and
ensures that the system sound is disabled if the user unchecks the audio
notification option.
// FREEBIE
* main.js: check for truthiness of mainwindow, not === null
FREEBIE
* background.js: Connect to websocket even if we are unlinked
We know registration isn't done, but it has been done before. So instead
of sitting tight, we connect to the socket to start everything up and
attempt to the websocket once more.
FREEBIE
* Add certificate pinning on https service requests
Make https requests to the server using node apis instead of browser apis, so we
can specify our own CA list, which contains only our own CA.
This protects us from MITM by a rogue CA.
As a bonus, this let's us drop the use of non-standard ports and just use good
ol' default 443 all the time, at least for http requests.
// FREEBIE
* Make certificateAuthorities an option on requests
Modify node-based xhr implementation based on driverdan/node-XMLHttpRequest,
adding support for setting certificate authorities on each request.
This allows us to pin our master CA for requests to the server and cdn but not
to the s3 attachment server, for instance. Also fix an exception when sending
binary data in a request: it is submitted as an array buffer, and must be
converted to a node Buffer since we are now using a node based request api.
// FREEBIE
* Import node-based xhr implementation
Add a copy of https://github.com/driverdan/node-XMLHttpRequest@86ff70e, and
expose it to the renderer in the preload script.
In later commits this module will be extended to support custom certificate
authorities.
// FREEBIE
* Support "arraybuffer" responseType on requests
When fetching attachments, we want the result as binary data rather than a utf8
string. This lets our node-based XMLHttpRequest honor the responseType property
if it is set on the xhr.
Note that naively using the raw `.buffer` from a node Buffer won't work, since
it is a reuseable backing buffer that is often much larger than the actual
content defined by the Buffer's offset and length.
Instead, we'll prepare a return buffer based on the response's content length
header, and incrementally write chunks of data into it as they arrive.
// FREEBIE
* Switch to self-signed server endpoint
* Log more error info on failed requests
With the node-based xhr, relevant error info are stored in statusText and
responseText when a request fails.
// FREEBIE
* Add node-based websocket w/ support for custom CA
// FREEBIE
* Support handling array buffers instead of blobs
Our node-based websocket calls onmessage with an arraybuffer instead of a blob.
For robustness (on the off chance we switch or update the socket implementation
agian) I've kept the machinery for converting blobs to array buffers.
// FREEBIE
* Destroy all wacky server ports
// FREEBIE
If the 'empty' event is fired between the updateInbox() call and the
new InboxView() call afterwards, then the loading screen will never go
away. We fix that by immediately creating the InboxView but only adding
it to the DOM when the backing data is ready.
FREEBIE
Just send an event from the main process to the renderer,
The latter routes it the appropriate view method.
For now it's a no-op unless the main window exists and it is showing the inbox,
which will be addressed in a future commit.
// FREEBIE
Change the placeholder content for when notifications are configured for
count-only or sender-only. Remove some options that are no longer
supported.
// FREEBIE
Since we no longer have support for list-style notifications, stop
coalescing notifications into batches and just show contents of the last
message received. Also open the window when clicking on a notification
if it has previously been closed.
// FREEBIE
All Whisper.events listeners are now defined and bound in background.js,
and we no longer need global methods for opening the inbox and
conversation views, as those are handled by AppView or internally by
InboxView.
// FREEBIE
Add buttons for switching between the linking flow and the standalone
registration flow. The button and standalone registration are only
availble in a development environment.
// FREEBIE
Traditionally, NODE_ENV refers to an environment variable. For clarity,
let's keep it that way and don't reuse it in the renderer. Also, add a
note about explicitly overriding env vars for node-config.
// FREEBIE
Add the buildExpiration config and add it to the renderer's config
object. Use grunt to write the build expiration to
config/local-production.json which will override the default value (no
expiration) in production. Finally, run this grunt task as part of the
build process.
// FREEBIE
Introduce a top level view for navigating between the inbox and the
installer, enabling an in-window relink flow. Navigation is driven
through the openInbox and openInstaller global events.
// FREEBIE
Add environment-specific configs under `./config` and integrate with the
build system. Also changes package.json `files` from blacklist to
whitelist.
// FREEBIE
Database logging is helpful as a debugging tool, but it creates an
infinite loop with the debug log, which wants to write to the database,
which wants to write to the log, which wants to write to the database,
which wants to write to the log, which wants to write to the database,
which wants to write to the log, which wants to write to the database...
// FREEBIE
Just use the english locale for now. Load locale data from the
filesystem in the main process and pass it to the renderer preload
script via ipc. Note that we need the locale data to be available by the
time view scripts are loaded.
// FREEBIE
Set NODE_ENV at run time or build time to switch the app between dev and
production modes.
At build time, the current NODE_ENV will be included in the packaged
app's package.json file. At runtime we read NODE_ENV from package.json,
but also allow the local environment variable to override. A query
string parsed by a preload script exposes the value to the renderer,
which then determines whether we use the staging or production server.
Additionally, different environments have different user data
directories.
// FREEBIE
Nothing stops us from rendering the inbox in the background page, since
it is no longer a background page at all. TODO: intercept window close
events to hide this window instead of closing it unless the app is quit
explicitly.
// FREEBIE
Because export might take a couple minutes, we now set expectations
that it might take 'several minutes' instead of just 'please wait.'
We also promote 'Install new Signal Desktop' from a text link in the
instructions to a button. This is important on the 'Completed' screen
because it is bigger and to the left of the 'Export Again' button, which
previously drew primary focus on that screen.
Lastly, we also remove the title-specific element of the support link,
so we're resilient to title changes in the future.
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On a recent trip through a CPU profile taken while Signal Desktop
churned through a large backlog of messages, it was clear that
console.log was a major source of time spent, primarily the sort
operation required after every new entry is added to the Backbone
collection. So, three different techniques to combat this:
1) Reduce the maximum number of entries in the collection from 5k to 2k
2) No more logging of add/update/remove queue in MessageReceiver
3) No more log entries in Message.handleDataMessage main codepath
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* Don't show notifications for verified state change with yourself
It's confusing to users, and it really doesn't mean anything anyway.
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* Add log statement that we've suppressed a verified notification
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* Export: limit attachment names to 30 chars, tests for helper fns
Also, reintroduce last contact date in conversation dir name
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* MessageView tests: Fix failures during blanket coverage run
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When we relied on the actual value of the color property to be supplied
to the updateColor change event listener, sometimes it would be null.
Then the conversation bubbles would have no color at all, making the
text hard to read.
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* Fetch all conversations on startup of app, not on inbox load
A recent change to fetch conversations less didn't take into account all
that can happen in the app without the inbox loaded. That only happens
when the window is shown, and messages can come in with the app in the
background. In that case, the conversation wouldn't have been loaded
from the database, but would be saved to the database anyway, losing
data.
This change fetches all conversations as soon as the the data store is
ready for a fetch. It also introduces failsafe throws to ensure that
synchronous ConversationController accesses don't happen until the
initial fetch is complete. A new getUnsafe() method was required to
account for some of the model setup that happens during that initial
conversation fetch.
Fixes#1428
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* Fix tests: ConversationController.load() required before get()
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* Fetch conversations once, clean up ConversationController API
Race conditions around re-fetching have caused some problems recently,
so this removes the need to re-fetch conversations. They are fetched
once or saved once, and that is it. All interaction goes through the
ConversationController, which is the central source of truth.
We have two rules for Conversations:
1. If a conversation is in the ConversationController it doesn't need
to be fetched, but its initial fetch/save might be in progress. You
can wait for that fetch/save with conversation.initialPromise.
2. If a conversation is not already in the ConversationController, it's
not yet in the database. It needs to be added to the
ConversationController and saved to the database.
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* Remove Conversation.fetch() call in Message.handleDataMessage()
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* ConversationController.API cleanup: Fix two missing spots
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When processing a contact sync with embedded identity key verification info, we
were running overlapping async fetch/save operations on the same conversation
model, causing a race that tends to clobber updates to the contact info.
In this change we extend the application-level contact info handler to block on
a subsequent call to the verification handler, which effectively serializes the
fetch/save calls, and relieves the need for the message receiver to trigger a
seperate event concerning the verification info on contact sync messages.
Fixes#1408
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