Commit Graph

12 Commits (8526c6dd92ccf8fbcae0c0f384b1199b4fe3d3d6)

Author SHA1 Message Date
Beaudan a40a3d164f Lots of logic for establishing a p2p connection, managing when the other user is online vs offline etc. Will always try to use P2P messaging when it can and fall back to storage server otherwise 6 years ago
Mikunj 9b71e8119e Added error catching. 6 years ago
Mikunj 8c9b1a7a7a Added loki server.
Added test.
6 years ago
Mikunj e08a63d078 Merge development into lint 6 years ago
Beaudan 7b1799c418 Big ol' hunk o' chunk. Now using random.snode to populate swarm lists, now making multiple requests from said lists and they are processed as they complete rather than waiting for all to resolve 6 years ago
Mikunj 6bd2d3962e Linted files 6 years ago
Beaudan b515fc41e7 Removed some repetetive logs, made the polling time a variable and lower the polling time and PoW difficulty if we are in debug mode 7 years ago
Beaudan 489ec8fc65 Heap of linting, eslint warning/error removal, and fixed a couple small bugs found along the way
Created new table to store the received message hashes. Checking this table when receiving messages to look for duplicates. Should be cleared of expired messages on app start and every hour after

Removed id which was not needed for seen messages. Refactored filter logic into function and found function name error

create unique index for contact prekeys (to allow using REPLACE)

Fixed lint stuff that merge brought back
7 years ago
sachaaaaa 4a31c1640f Missing callback argument for recursive calls in http-resources 7 years ago
sachaaaaa dc0a70b6d0 fix copy/pasta mistake 7 years ago
sachaaaaa 7e9016f510 Make network status warning work with HTTP polling 7 years ago
Beaudan c59b196487 Now reading messages and adding them to conversations. Some cleaning of unreachable code. Modified the message data to be encoded as base64 string before sending to server
Sending our public key in header of message

Now attaching our key to the source field when sending messages, allows messages to be decrypted with the fallback cypher

Now polling the server for messages every 5 seconds

Sending the source device with messages

Added mock respond function to request to leave it that same as the websocket stuff. RetrieveMessages now just returns the result

Polling now continues if the server responds with an error. Returning only the result from sendMessage and retrieveMessages

Revert commenting of unreachable code

Refactored http logic into own file

Revert a change to websocket-resources
7 years ago