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session-ios/SessionMessagingKit/Jobs/MessageSendJob.swift

60 lines
1.9 KiB
Swift

import SessionUtilities
// TODO: Destination encoding & decoding
// TODO: Result handling
// TODO: Retrying
public final class MessageSendJob : NSObject, Job, NSCoding { // NSObject/NSCoding conformance is needed for YapDatabase compatibility
private let message: Message
private let destination: Message.Destination
private var failureCount: UInt
// MARK: Settings
private static let maxRetryCount: UInt = 20
// MARK: Initialization
init(message: Message, destination: Message.Destination) {
self.message = message
self.destination = destination
self.failureCount = 0
}
// MARK: Coding
public init?(coder: NSCoder) {
guard let message = coder.decodeObject(forKey: "message") as! Message?,
let destination = coder.decodeObject(forKey: "destination") as! Message.Destination? else { return nil }
self.message = message
self.destination = destination
self.failureCount = coder.decodeObject(forKey: "failureCount") as! UInt? ?? 0
}
public func encode(with coder: NSCoder) {
coder.encode(message, forKey: "message")
coder.encode(destination, forKey: "destination")
coder.encode(failureCount, forKey: "failureCount")
}
// MARK: Running
public func execute() {
Configuration.shared.storage.with { transaction in // Intentionally capture self
Threading.workQueue.async {
MessageSender.send(self.message, to: self.destination, using: transaction).done(on: Threading.workQueue) {
self.handleSuccess()
}.catch(on: Threading.workQueue) { error in
SNLog("Couldn't send message due to error: \(error).")
self.handleFailure(error: error)
}
}
}
}
private func handleSuccess() {
}
private func handleFailure(error: Error) {
self.failureCount += 1
}
}