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//
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// Copyright (c) 2017 Open Whisper Systems. All rights reserved.
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//
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import Foundation
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import PromiseKit
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import CallKit
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protocol CallUIAdaptee {
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var notificationsAdapter: CallNotificationsAdapter { get }
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var hasManualRinger: Bool { get }
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func startOutgoingCall(_ call: SignalCall)
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func reportIncomingCall(_ call: SignalCall, callerName: String)
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func reportMissedCall(_ call: SignalCall, callerName: String)
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func answerCall(_ call: SignalCall)
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func declineCall(_ call: SignalCall)
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func recipientAcceptedCall(_ call: SignalCall)
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func endCall(_ call: SignalCall)
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func setIsMuted(call: SignalCall, isMuted: Bool)
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func setHasVideo(call: SignalCall, hasVideo: Bool)
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}
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// Shared default implementations
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extension CallUIAdaptee {
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internal func showCall(_ call: SignalCall) {
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let callNotificationName = CallService.callServiceActiveCallNotificationName()
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NotificationCenter.default.post(name: NSNotification.Name(rawValue: callNotificationName), object: call)
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}
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internal func reportMissedCall(_ call: SignalCall, callerName: String) {
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notificationsAdapter.presentMissedCall(call, callerName: callerName)
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}
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}
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/**
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* Notify the user of call related activities.
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* Driven by either a CallKit or System notifications adaptee
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*/
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class CallUIAdapter {
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let TAG = "[CallUIAdapter]"
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private let adaptee: CallUIAdaptee
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private let contactsManager: OWSContactsManager
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private let audioService: CallAudioService
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required init(callService: CallService, contactsManager: OWSContactsManager, notificationsAdapter: CallNotificationsAdapter) {
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self.contactsManager = contactsManager
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if Platform.isSimulator {
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// CallKit doesn't seem entirely supported in simulator.
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// e.g. you can't receive calls in the call screen.
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// So we use the non-CallKit call UI.
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Logger.info("\(TAG) choosing non-callkit adaptee for simulator.")
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adaptee = NonCallKitCallUIAdaptee(callService: callService, notificationsAdapter: notificationsAdapter)
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} else if #available(iOS 10.0, *) {
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Logger.info("\(TAG) choosing callkit adaptee for iOS10+")
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adaptee = CallKitCallUIAdaptee(callService: callService, notificationsAdapter: notificationsAdapter)
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} else {
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Logger.info("\(TAG) choosing non-callkit adaptee for older iOS")
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adaptee = NonCallKitCallUIAdaptee(callService: callService, notificationsAdapter: notificationsAdapter)
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}
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audioService = CallAudioService(handleRinging: adaptee.hasManualRinger)
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}
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internal func reportIncomingCall(_ call: SignalCall, thread: TSContactThread) {
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call.addObserverAndSyncState(observer: audioService)
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let callerName = self.contactsManager.displayName(forPhoneIdentifier: call.remotePhoneNumber)
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adaptee.reportIncomingCall(call, callerName: callerName)
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}
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internal func reportMissedCall(_ call: SignalCall) {
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let callerName = self.contactsManager.displayName(forPhoneIdentifier: call.remotePhoneNumber)
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adaptee.reportMissedCall(call, callerName: callerName)
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}
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internal func startOutgoingCall(handle: String) -> SignalCall {
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let call = SignalCall.outgoingCall(localId: UUID(), remotePhoneNumber: handle)
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call.addObserverAndSyncState(observer: audioService)
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adaptee.startOutgoingCall(call)
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return call
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}
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internal func answerCall(_ call: SignalCall) {
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adaptee.answerCall(call)
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}
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internal func declineCall(_ call: SignalCall) {
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adaptee.declineCall(call)
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}
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internal func recipientAcceptedCall(_ call: SignalCall) {
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adaptee.recipientAcceptedCall(call)
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}
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internal func endCall(_ call: SignalCall) {
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adaptee.endCall(call)
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}
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internal func showCall(_ call: SignalCall) {
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adaptee.showCall(call)
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}
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internal func setIsMuted(call: SignalCall, isMuted: Bool) {
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// With CallKit, muting is handled by a CXAction, so it must go through the adaptee
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adaptee.setIsMuted(call: call, isMuted: isMuted)
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}
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internal func setHasVideo(call: SignalCall, hasVideo: Bool) {
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adaptee.setHasVideo(call: call, hasVideo: hasVideo)
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}
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internal func toggleSpeakerphone(call: SignalCall, isEnabled: Bool) {
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// Speakerphone is not handled by CallKit (e.g. there is no CXAction), so we handle it w/o going through the
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// adaptee, relying on the AudioService CallObserver to put the system in a state consistent with the call's
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// assigned property.
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call.isSpeakerphoneEnabled = isEnabled
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}
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// CallKit handles ringing state on it's own. But for non-call kit we trigger ringing start/stop manually.
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internal var hasManualRinger: Bool {
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return adaptee.hasManualRinger
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}
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}
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