Fixed a couple of issues with the ConfigurationSyncJob logic
Moved the proto parsing out of the MessageReceiveJob write block (to reduce time blocking writes)
Removed difficulty from the SendMessageResponse (deprecated and removed)
Added code to handle an edge-case where an account could exist without a display name if crashing at the right time when onboarding/linking (now request a display name on start up)
Fixed a crash which could occur when downloading new avatars
Fixed a minor layout issue with the seed reminder view
Updated the onboarding to attempt to retrieve the current user profile config and skip display name collection if it already exists
Updated the logic to get the snode pool and build paths immediately on launch even if the user hasn't been created yet (faster onboarding)
Removed the iOS-specific concurrent dual snode '/store' behaviour
Cleaned up the profile updating logic
Fixed an issue where the pollers could end up deadlocking the main thread if too many tried to start concurrently
Started cleaning up the TODOs
Fixed a couple of merge conflict issues
Fixed a bug with the state of attachments which failed to download
# Conflicts:
# SessionMessagingKit/Database/Models/Attachment.swift
Fixed a bug where you couldn't set animated avatars
Added some defensive coding to prevent the JobRunner queues from adding or starting jobs that don't have id's set
Tweaked the code to be a little more explicit when inserting jobs before other jobs
Fixed an issue where the database could get suspended if the app is launched when the app is doing a background fetch
Fixed an incorrectly localized string
Fixed an issue where the author name on a message didn't have it's width constrained
Fixed a bug where the conversation message list inset wasn't getting updated properly in some cases
Tweaked some logic in the OpenGroupPoller when running from the background to try and close some of the odd cases
Consolidated the PagedDatabaseObserver updating logic into a static function (can be improved further in the future)
Added defensive coding to prevent the LinkDeviceVC from crashing when the nav controller doesn't exist
Fixed an issue where the 'Permissions' callbacks were doing UI logic on background threads
Fixed an issue where the 'reloadCurrent' load type for the PagedDatabaseObserver was incorrectly increasing the 'currentCount' of the PageInfo
Fixed an issue where loading all of the data for paged data could result in a crash when the 'loadMore' section was removed
Fixed an issue where the app settings were updating immediately making them seem to
Updated GRDB to version 6.1 and SQLCipher to 4.5.2
Added a method which allows for inserting into the database while omitting columns which exist in the object but not in the database (so allow for old migrations to run with less issues)
Updated all the migrations to use the migration safe insert method
Removed some ObjC support extension functions
Made a tweak to prevent some odd looking keyboard transitions when going to conversation settings
Updated the PagedDatabaseObserver to not call 'onChangeUnsorted' on the main thread (now we can generate the changeset on the background thread so there is less main thread work)
Fixed an issue where the most recently received message from the swarm could be removed from the swarm yet the app would still poll for it, resulting in the swarm always returning the oldest possible messages until the user sends a new one-to-one message
Fixed an issue where the initial scroll offset could be incorrect due to certain message types
Fixed an issue where the title view inside a conversation could jump when pushing to the conversation settings screen
Refactored a couple of ObjC functions to Swift as they were crashing (due to memory allocation?) hopefully this will fix it
Tweaked some DispatchQueue priorities to ensure PagedDatabaseObserver loading is prioritised
Updated buttons to use a standard convention for highlighted states
Updated the new conversation button to follow the new highlighted state convention