• Updated the SessionCallManager to be an updated singleton type (cleaned up more in Groups Rebuild)
• Updated the PushRegistrationManager to be an updated singleton type (cleaned up more in Groups Rebuild)
• Injected dependencies correctly in a bunch of places
• Added a few functions to retrieve conversation settings from libSession
• Updated the Note to Self swipe action to be "Hide" (hides the conversation but does not delete the messages)
• Updated the one-to-one deletion behaviour (now syncs both hiding the conversation and deleting it's messages)
• Updated the logic to retrieve the relevant disappearing messages setting from libSession when creating a thread if it doesn't exist (allows us to delete threads without worrying about losing settings)
• Updated a bunch of dependency management & injection code so the unit tests would pass
• Added new 'LintControl' mechanisms to allow for ignoring sections of code
• Added new 'MatchType' mechanisms for excluding unlocalized cases
• Updated the code to explicitly handle localized template strings (both single and multiline)
• Updated the code to process files across multiple threads to improve performance
• Updated the code to use Swift 5.7 regex and store in static variables to prevent reconstruction every time they are used
• Removed the list of individual files which are ignored (now just output a count)
• Fixed an issue where having a localized string on a subsequent line could result in an unlocalized (or incorrectly localized) string not being detected
• Fixed an issue where having multiple strings on a single line could result in an unlocalized string not being detected
• Fixed an issue where zero-width characters would result in the variable count comparison between translations failing
• Fixed a number of localization warnings
Doing a config push was working via `Atomic.wrappedValue` instead of `Atomic.mutate` - we need to use `Atomic.mutate` in this case because we want to block other threads from modifying the config while we are doing a push (otherwise it can crash due to data changing while generating the push payload)
• Reworked some of the C API conversions to try to prevent invalid cases
• Tweaked the threading around libSession networking callbacks to minimise Swift code blocking libSession threads
• More logging tweaks
• Fixed a bad memory crash which could occur when returning from the background
• Fixed an issue where config messages were incorrectly getting double wrapped in protobuf wrappers