• Added the dev settings UI
• Added export and import functionality (import is unfinished)
• Updated the export logs to allow for either sharing or saving direct to files
• Fixed an issue where the input view wouldn't reappear when deleting messages for everyone in a one-to-one conversation
• Fixed an issue where the input view would be visible while the loading indicator was visible when deleting from a community
• Fixed an issue where notifications weren't being removed after processing an UnsendRequest
• Fixed an issue where legacy groups had a "Clear for everyone" option but it didn't do anything
• Updated the copy for legacy groups to say "Delete for everyone" instead of "Clear for everyone"
• Updated the SessionCallManager to be an updated singleton type (cleaned up more in Groups Rebuild)
• Updated the PushRegistrationManager to be an updated singleton type (cleaned up more in Groups Rebuild)
• Injected dependencies correctly in a bunch of places
• Added a few functions to retrieve conversation settings from libSession
• Updated the Note to Self swipe action to be "Hide" (hides the conversation but does not delete the messages)
• Updated the one-to-one deletion behaviour (now syncs both hiding the conversation and deleting it's messages)
• Updated the logic to retrieve the relevant disappearing messages setting from libSession when creating a thread if it doesn't exist (allows us to delete threads without worrying about losing settings)
• Updated a bunch of dependency management & injection code so the unit tests would pass
• Refactored the 'RecipientState' type to just be columns on the 'Interaction' table
• Added some syntactic sugar to clean up the 'CallbackWrapper' boilerplate within the LibSession+Networking code
• Fixed an issue where sending a message into a group where you are the only member would result in the message permanently being in the sending state
• Fixed an issue when initially setting up the interaction database structure where the community whisper mechanism needed another column
• Fixed a bug where the MessageSendJob wouldn't time out during path building
• Fixed a bug where the MessageSendJob wouldn't retry 8 times before detecting a timeout (meaning it would retry up to 80 times in total before permanently failing)