// // Copyright (c) 2018 Open Whisper Systems. All rights reserved. // #import "OWSWindowManager.h" #import "Signal-Swift.h" #import #import #import NS_ASSUME_NONNULL_BEGIN // Behind everything, especially the root window. const UIWindowLevel UIWindowLevel_Background = -1.f; // In front of the root window _and_ status bar // but behind the screen blocking window. const UIWindowLevel UIWindowLevel_ReturnToCall(void); const UIWindowLevel UIWindowLevel_ReturnToCall(void) { return UIWindowLevelStatusBar + 1.f; } // In front of the root window, behind the screen blocking window. const UIWindowLevel UIWindowLevel_CallView(void); const UIWindowLevel UIWindowLevel_CallView(void) { return UIWindowLevelNormal + 1.f; } // In front of everything, including the status bar. const UIWindowLevel UIWindowLevel_ScreenBlocking(void); const UIWindowLevel UIWindowLevel_ScreenBlocking(void) { return UIWindowLevelStatusBar + 2.f; } @implementation OWSWindowRootViewController - (BOOL)canBecomeFirstResponder { return YES; } @end #pragma mark - @interface OWSWindowManager () // UIWindowLevelNormal @property (nonatomic) UIWindow *rootWindow; // UIWindowLevel_ReturnToCall @property (nonatomic) UIWindow *returnToCallWindow; @property (nonatomic) UILabel *returnToCallLabel; // UIWindowLevel_CallView @property (nonatomic) UIWindow *callViewWindow; @property (nonatomic) UINavigationController *callNavigationController; // UIWindowLevel_Background if inactive, // UIWindowLevel_ScreenBlocking() if active. @property (nonatomic) UIWindow *screenBlockingWindow; @property (nonatomic) BOOL isScreenBlockActive; @property (nonatomic) BOOL isCallViewActive; @property (nonatomic, nullable) UIViewController *callViewController; @end #pragma mark - @implementation OWSWindowManager + (instancetype)sharedManager { static OWSWindowManager *instance = nil; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ instance = [[self alloc] initDefault]; }); return instance; } - (instancetype)initDefault { self = [super init]; if (!self) { return self; } OWSAssertIsOnMainThread(); OWSSingletonAssert(); return self; } - (void)setupWithRootWindow:(UIWindow *)rootWindow screenBlockingWindow:(UIWindow *)screenBlockingWindow { OWSAssertIsOnMainThread(); OWSAssert(rootWindow); OWSAssert(!self.rootWindow); OWSAssert(screenBlockingWindow); OWSAssert(!self.screenBlockingWindow); self.rootWindow = rootWindow; self.screenBlockingWindow = screenBlockingWindow; self.returnToCallWindow = [self createReturnToCallWindow:rootWindow]; self.callViewWindow = [self createCallViewWindow:rootWindow]; [self updateReturnToCallWindowLayout]; [self ensureWindowState]; } - (UIWindow *)createReturnToCallWindow:(UIWindow *)rootWindow { OWSAssertIsOnMainThread(); OWSAssert(rootWindow); // "Return to call" should remain at the top of the screen. CGRect windowFrame = rootWindow.bounds; // Use zero height until updateReturnToCallWindowLayout. windowFrame.size.height = 0; UIWindow *window = [[UIWindow alloc] initWithFrame:windowFrame]; window.hidden = YES; window.windowLevel = UIWindowLevel_ReturnToCall(); window.opaque = YES; // This is the color of the iOS "return to call" banner. // TODO: What's the right color to use here? UIColor *backgroundColor = [UIColor colorWithRGBHex:0x4cd964]; window.backgroundColor = backgroundColor; UIViewController *viewController = [OWSWindowRootViewController new]; viewController.view.backgroundColor = backgroundColor; UIView *rootView = viewController.view; rootView.userInteractionEnabled = YES; [rootView addGestureRecognizer:[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(returnToCallWasTapped:)]]; rootView.layoutMargins = UIEdgeInsetsZero; UILabel *label = [UILabel new]; label.text = NSLocalizedString(@"CALL_WINDOW_RETURN_TO_CALL", @"Label for the 'return to call' banner."); label.textColor = [UIColor whiteColor]; // System UI doesn't use dynamic type; neither do we. label.font = [UIFont ows_regularFontWithSize:14.f]; [rootView addSubview:label]; // returnToCallLabel uses manual layout. // // TODO: Is there a better way to do this? label.translatesAutoresizingMaskIntoConstraints = NO; self.returnToCallLabel = label; window.rootViewController = viewController; return window; } - (void)updateReturnToCallWindowLayout { OWSAssertIsOnMainThread(); CGRect statusBarFrame = UIApplication.sharedApplication.statusBarFrame; CGFloat statusBarHeight = statusBarFrame.size.height; CGRect windowFrame = self.rootWindow.bounds; windowFrame.size.height = statusBarHeight + 20.f; self.returnToCallWindow.frame = windowFrame; self.returnToCallWindow.rootViewController.view.frame = windowFrame; [self.returnToCallLabel sizeToFit]; CGRect labelFrame = self.returnToCallLabel.frame; labelFrame.origin.x = floor(windowFrame.size.width - labelFrame.size.width); self.returnToCallLabel.frame = labelFrame; UIView *rootView = self.returnToCallWindow.rootViewController.view; [rootView setNeedsLayout]; [rootView layoutIfNeeded]; for (UIView *subview in rootView.subviews) { [subview setNeedsLayout]; [subview layoutIfNeeded]; } } - (UIWindow *)createCallViewWindow:(UIWindow *)rootWindow { OWSAssertIsOnMainThread(); OWSAssert(rootWindow); UIWindow *window = [[UIWindow alloc] initWithFrame:rootWindow.bounds]; window.hidden = YES; window.windowLevel = UIWindowLevel_CallView(); window.opaque = YES; // TODO: What's the right color to use here? window.backgroundColor = [UIColor ows_materialBlueColor]; UIViewController *viewController = [OWSWindowRootViewController new]; viewController.view.backgroundColor = [UIColor ows_materialBlueColor]; UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:viewController]; navigationController.navigationBarHidden = YES; OWSAssert(!self.callNavigationController); self.callNavigationController = navigationController; window.rootViewController = navigationController; return window; } - (void)setIsScreenBlockActive:(BOOL)isScreenBlockActive { OWSAssertIsOnMainThread(); _isScreenBlockActive = isScreenBlockActive; [self ensureWindowState]; } #pragma mark - Calls - (void)startCall:(UIViewController *)callViewController { OWSAssertIsOnMainThread(); OWSAssert(callViewController); OWSAssert(!self.callViewController); self.callViewController = callViewController; // Attach callViewController to window. [self.callNavigationController popToRootViewControllerAnimated:NO]; [self.callNavigationController pushViewController:callViewController animated:NO]; self.isCallViewActive = YES; [self updateReturnToCallWindowLayout]; [self ensureWindowState]; } - (void)endCall:(UIViewController *)callViewController { OWSAssertIsOnMainThread(); OWSAssert(callViewController); OWSAssert(self.callViewController); if (self.callViewController != callViewController) { DDLogWarn(@"%@ Ignoring end call request from obsolete call view controller.", self.logTag); return; } // Dettach callViewController from window. [self.callNavigationController popToRootViewControllerAnimated:NO]; self.callViewController = nil; self.isCallViewActive = NO; [self ensureWindowState]; } - (void)leaveCallView { OWSAssertIsOnMainThread(); OWSAssert(self.callViewController); OWSAssert(self.isCallViewActive); self.isCallViewActive = NO; [self ensureWindowState]; } - (void)returnToCallView { OWSAssertIsOnMainThread(); OWSAssert(self.callViewController); OWSAssert(!self.isCallViewActive); self.isCallViewActive = YES; [self ensureWindowState]; } - (BOOL)hasCall { OWSAssertIsOnMainThread(); return self.callViewController != nil; } #pragma mark - Window State - (void)ensureWindowState { OWSAssertIsOnMainThread(); OWSAssert(self.rootWindow); OWSAssert(self.returnToCallWindow); OWSAssert(self.callViewWindow); OWSAssert(self.screenBlockingWindow); // To avoid bad frames, we never want to hide the blocking window, so we manipulate // its window level to "hide" it behind other windows. The other windows have fixed // window level and are shown/hidden as necessary. // // Note that we always "hide" before we "show". if (self.isScreenBlockActive) { // Show Screen Block. [self ensureRootWindowHidden]; [self ensureReturnToCallWindowHidden]; [self ensureCallViewWindowHidden]; [self ensureScreenBlockWindowShown]; } else if (self.callViewController && self.isCallViewActive) { // Show Call View. [self ensureRootWindowHidden]; [self ensureReturnToCallWindowHidden]; [self ensureCallViewWindowShown]; [self ensureScreenBlockWindowHidden]; } else if (self.callViewController) { // Show Root Window + "Return to Call". [self ensureRootWindowShown]; [self ensureReturnToCallWindowShown]; [self ensureCallViewWindowHidden]; [self ensureScreenBlockWindowHidden]; } else { // Show Root Window [self ensureRootWindowShown]; [self ensureReturnToCallWindowHidden]; [self ensureCallViewWindowHidden]; [self ensureScreenBlockWindowHidden]; } } - (void)ensureRootWindowShown { OWSAssertIsOnMainThread(); if (self.rootWindow.hidden) { DDLogInfo(@"%@ showing root window.", self.logTag); } // By calling makeKeyAndVisible we ensure the rootViewController becomes firt responder. // In the normal case, that means the SignalViewController will call `becomeFirstResponder` // on the vc on top of its navigation stack. [self.rootWindow makeKeyAndVisible]; } - (void)ensureRootWindowHidden { OWSAssertIsOnMainThread(); if (!self.rootWindow.hidden) { DDLogInfo(@"%@ hiding root window.", self.logTag); } self.rootWindow.hidden = YES; } - (void)ensureReturnToCallWindowShown { OWSAssertIsOnMainThread(); if (self.returnToCallWindow.hidden) { DDLogInfo(@"%@ showing 'return to call' window.", self.logTag); [self.returnToCallLabel.layer removeAllAnimations]; self.returnToCallLabel.alpha = 1.f; [UIView animateWithDuration:1.f delay:0.f options:(UIViewAnimationOptionRepeat | UIViewAnimationOptionAutoreverse | UIViewAnimationOptionBeginFromCurrentState) animations:^{ self.returnToCallLabel.alpha = 0.f; } completion:^(BOOL finished) { self.returnToCallLabel.alpha = 1.f; }]; } self.returnToCallWindow.hidden = NO; [self updateReturnToCallWindowLayout]; } - (void)ensureReturnToCallWindowHidden { OWSAssertIsOnMainThread(); if (!self.returnToCallWindow.hidden) { DDLogInfo(@"%@ hiding 'return to call' window.", self.logTag); } self.returnToCallWindow.hidden = YES; [self.returnToCallLabel.layer removeAllAnimations]; } - (void)ensureCallViewWindowShown { OWSAssertIsOnMainThread(); if (self.callViewWindow.hidden) { DDLogInfo(@"%@ showing call window.", self.logTag); } [self.callViewWindow makeKeyAndVisible]; } - (void)ensureCallViewWindowHidden { OWSAssertIsOnMainThread(); if (!self.callViewWindow.hidden) { DDLogInfo(@"%@ hiding call window.", self.logTag); } self.callViewWindow.hidden = YES; } - (void)ensureScreenBlockWindowShown { OWSAssertIsOnMainThread(); if (self.screenBlockingWindow.windowLevel != UIWindowLevel_ScreenBlocking()) { DDLogInfo(@"%@ showing block window.", self.logTag); } self.screenBlockingWindow.windowLevel = UIWindowLevel_ScreenBlocking(); [self.screenBlockingWindow makeKeyAndVisible]; } - (void)ensureScreenBlockWindowHidden { OWSAssertIsOnMainThread(); if (self.screenBlockingWindow.windowLevel != UIWindowLevel_Background) { DDLogInfo(@"%@ hiding block window.", self.logTag); } // Never hide the blocking window (that can lead to bad frames). // Instead, manipulate its window level to move it in front of // or behind the root window. self.screenBlockingWindow.windowLevel = UIWindowLevel_Background; } #pragma mark - Events - (void)returnToCallWasTapped:(UIGestureRecognizer *)sender { if (sender.state != UIGestureRecognizerStateRecognized) { return; } [self returnToCallView]; } @end NS_ASSUME_NONNULL_END