// // Copyright (c) 2019 Open Whisper Systems. All rights reserved. // import Foundation @objc public class MediaDownloadView: UIView { // MARK: - private let attachmentId: String private let radius: CGFloat private let shapeLayer1 = CAShapeLayer() private let shapeLayer2 = CAShapeLayer() @objc public required init(attachmentId: String, radius: CGFloat) { self.attachmentId = attachmentId self.radius = radius super.init(frame: .zero) shapeLayer1.zPosition = 1 shapeLayer2.zPosition = 2 layer.addSublayer(shapeLayer1) layer.addSublayer(shapeLayer2) NotificationCenter.default.addObserver(forName: NSNotification.Name.attachmentDownloadProgress, object: nil, queue: nil) { [weak self] notification in guard let strongSelf = self else { return } guard let notificationAttachmentId = notification.userInfo?[kAttachmentDownloadAttachmentIDKey] as? String else { return } guard notificationAttachmentId == strongSelf.attachmentId else { return } strongSelf.updateLayers() } } @available(*, unavailable, message: "use other init() instead.") required public init?(coder aDecoder: NSCoder) { notImplemented() } deinit { NotificationCenter.default.removeObserver(self) } @objc public override var bounds: CGRect { didSet { if oldValue != bounds { updateLayers() } } } @objc public override var frame: CGRect { didSet { if oldValue != frame { updateLayers() } } } internal func updateLayers() { AssertIsOnMainThread() shapeLayer1.frame = self.bounds shapeLayer2.frame = self.bounds shapeLayer1.path = nil shapeLayer2.path = nil return // We can't display download progress yet /* // Prevent the shape layer from animating changes. CATransaction.begin() CATransaction.setDisableActions(true) let center = CGPoint(x: self.bounds.width * 0.5, y: self.bounds.height * 0.5) let outerRadius: CGFloat = radius * 1.0 let innerRadius: CGFloat = radius * 0.9 let startAngle: CGFloat = CGFloat.pi * 1.5 let endAngle: CGFloat = CGFloat.pi * (1.5 + 2 * CGFloat(progress.floatValue)) let bezierPath1 = UIBezierPath() bezierPath1.append(UIBezierPath(ovalIn: CGRect(origin: center.minus(CGPoint(x: innerRadius, y: innerRadius)), size: CGSize(width: innerRadius * 2, height: innerRadius * 2)))) bezierPath1.append(UIBezierPath(ovalIn: CGRect(origin: center.minus(CGPoint(x: outerRadius, y: outerRadius)), size: CGSize(width: outerRadius * 2, height: outerRadius * 2)))) shapeLayer1.path = bezierPath1.cgPath let fillColor1: UIColor = UIColor(white: 1.0, alpha: 0.4) shapeLayer1.fillColor = fillColor1.cgColor shapeLayer1.fillRule = .evenOdd let bezierPath2 = UIBezierPath() bezierPath2.addArc(withCenter: center, radius: outerRadius, startAngle: startAngle, endAngle: endAngle, clockwise: true) bezierPath2.addArc(withCenter: center, radius: innerRadius, startAngle: endAngle, endAngle: startAngle, clockwise: false) shapeLayer2.path = bezierPath2.cgPath let fillColor2: UIColor = (Theme.isDarkThemeEnabled ? .ows_gray25 : .ows_white) shapeLayer2.fillColor = fillColor2.cgColor CATransaction.commit() */ } }