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			1143 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			Swift
		
	
			
		
		
	
	
			1143 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			Swift
		
	
| // Copyright © 2022 Rangeproof Pty Ltd. All rights reserved.
 | |
| 
 | |
| import Foundation
 | |
| import GRDB
 | |
| import SignalCoreKit
 | |
| 
 | |
| public protocol JobExecutor {
 | |
|     /// The maximum number of times the job can fail before it fails permanently
 | |
|     ///
 | |
|     /// **Note:** A value of `-1` means it will retry indefinitely
 | |
|     static var maxFailureCount: Int { get }
 | |
|     static var requiresThreadId: Bool { get }
 | |
|     static var requiresInteractionId: Bool { get }
 | |
| 
 | |
|     /// This method contains the logic needed to complete a job
 | |
|     ///
 | |
|     /// **Note:** The code in this method should run synchronously and the various
 | |
|     /// "result" blocks should not be called within a database closure
 | |
|     ///
 | |
|     /// - Parameters:
 | |
|     ///   - job: The job which is being run
 | |
|     ///   - success: The closure which is called when the job succeeds (with an
 | |
|     ///   updated `job` and a flag indicating whether the job should forcibly stop running)
 | |
|     ///   - failure: The closure which is called when the job fails (with an updated
 | |
|     ///   `job`, an `Error` (if applicable) and a flag indicating whether it was a permanent
 | |
|     ///   failure)
 | |
|     ///   - deferred: The closure which is called when the job is deferred (with an
 | |
|     ///   updated `job`)
 | |
|     static func run(
 | |
|         _ job: Job,
 | |
|         queue: DispatchQueue,
 | |
|         success: @escaping (Job, Bool) -> (),
 | |
|         failure: @escaping (Job, Error?, Bool) -> (),
 | |
|         deferred: @escaping (Job) -> ()
 | |
|     )
 | |
| }
 | |
| 
 | |
| public final class JobRunner {
 | |
|     public enum JobResult {
 | |
|         case succeeded
 | |
|         case failed
 | |
|         case deferred
 | |
|         case notFound
 | |
|     }
 | |
|     
 | |
|     private static let blockingQueue: Atomic<JobQueue?> = Atomic(
 | |
|         JobQueue(
 | |
|             type: .blocking,
 | |
|             qos: .default,
 | |
|             jobVariants: [],
 | |
|             onQueueDrained: {
 | |
|                 // Once all blocking jobs have been completed we want to start running
 | |
|                 // the remaining job queues
 | |
|                 queues.wrappedValue.forEach { _, queue in queue.start() }
 | |
|             }
 | |
|         )
 | |
|     )
 | |
|     private static let queues: Atomic<[Job.Variant: JobQueue]> = {
 | |
|         var jobVariants: Set<Job.Variant> = Job.Variant.allCases.asSet()
 | |
|         
 | |
|         let messageSendQueue: JobQueue = JobQueue(
 | |
|             type: .messageSend,
 | |
|             executionType: .concurrent, // Allow as many jobs to run at once as supported by the device
 | |
|             qos: .default,
 | |
|             jobVariants: [
 | |
|                 jobVariants.remove(.attachmentUpload),
 | |
|                 jobVariants.remove(.messageSend),
 | |
|                 jobVariants.remove(.notifyPushServer),
 | |
|                 jobVariants.remove(.sendReadReceipts)
 | |
|             ].compactMap { $0 }
 | |
|         )
 | |
|         let messageReceiveQueue: JobQueue = JobQueue(
 | |
|             type: .messageReceive,
 | |
|             // Explicitly serial as executing concurrently means message receives getting processed at
 | |
|             // different speeds which can result in:
 | |
|             // • Small batches of messages appearing in the UI before larger batches
 | |
|             // • Closed group messages encrypted with updated keys could start parsing before it's key
 | |
|             //   update message has been processed (ie. guaranteed to fail)
 | |
|             executionType: .serial,
 | |
|             qos: .default,
 | |
|             jobVariants: [
 | |
|                 jobVariants.remove(.messageReceive)
 | |
|             ].compactMap { $0 }
 | |
|         )
 | |
|         let attachmentDownloadQueue: JobQueue = JobQueue(
 | |
|             type: .attachmentDownload,
 | |
|             qos: .utility,
 | |
|             jobVariants: [
 | |
|                 jobVariants.remove(.attachmentDownload)
 | |
|             ].compactMap { $0 }
 | |
|         )
 | |
|         let generalQueue: JobQueue = JobQueue(
 | |
|             type: .general(number: 0),
 | |
|             qos: .utility,
 | |
|             jobVariants: Array(jobVariants)
 | |
|         )
 | |
|         
 | |
|         return Atomic([
 | |
|             messageSendQueue,
 | |
|             messageReceiveQueue,
 | |
|             attachmentDownloadQueue,
 | |
|             generalQueue
 | |
|         ].reduce(into: [:]) { prev, next in
 | |
|             next.jobVariants.forEach { variant in
 | |
|                 prev[variant] = next
 | |
|             }
 | |
|         })
 | |
|     }()
 | |
|     
 | |
|     internal static var executorMap: Atomic<[Job.Variant: JobExecutor.Type]> = Atomic([:])
 | |
|     fileprivate static var perSessionJobsCompleted: Atomic<Set<Int64>> = Atomic([])
 | |
|     private static var hasCompletedInitialBecomeActive: Atomic<Bool> = Atomic(false)
 | |
|     private static var shutdownBackgroundTask: Atomic<OWSBackgroundTask?> = Atomic(nil)
 | |
|     
 | |
|     // MARK: - Configuration
 | |
|     
 | |
|     public static func add(executor: JobExecutor.Type, for variant: Job.Variant) {
 | |
|         executorMap.mutate { $0[variant] = executor }
 | |
|     }
 | |
|     
 | |
|     // MARK: - Execution
 | |
|     
 | |
|     /// Add a job onto the queue, if the queue isn't currently running and 'canStartJob' is true then this will start
 | |
|     /// the JobRunner
 | |
|     ///
 | |
|     /// **Note:** If the job has a `behaviour` of `runOnceNextLaunch` or the `nextRunTimestamp`
 | |
|     /// is in the future then the job won't be started
 | |
|     public static func add(_ db: Database, job: Job?, canStartJob: Bool = true) {
 | |
|         // Store the job into the database (getting an id for it)
 | |
|         guard let updatedJob: Job = try? job?.inserted(db) else {
 | |
|             SNLog("[JobRunner] Unable to add \(job.map { "\($0.variant)" } ?? "unknown") job")
 | |
|             return
 | |
|         }
 | |
|         
 | |
|         queues.mutate { $0[updatedJob.variant]?.add(updatedJob, canStartJob: canStartJob) }
 | |
|         
 | |
|         // Don't start the queue if the job can't be started
 | |
|         guard canStartJob else { return }
 | |
|         
 | |
|         // Start the job runner if needed
 | |
|         db.afterNextTransactionCommit { _ in
 | |
|             queues.wrappedValue[updatedJob.variant]?.start()
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     /// Upsert a job onto the queue, if the queue isn't currently running and 'canStartJob' is true then this will start
 | |
|     /// the JobRunner
 | |
|     ///
 | |
|     /// **Note:** If the job has a `behaviour` of `runOnceNextLaunch` or the `nextRunTimestamp`
 | |
|     /// is in the future then the job won't be started
 | |
|     public static func upsert(_ db: Database, job: Job?, canStartJob: Bool = true) {
 | |
|         guard let job: Job = job else { return }    // Ignore null jobs
 | |
|         
 | |
|         queues.wrappedValue[job.variant]?.upsert(job, canStartJob: canStartJob)
 | |
|         
 | |
|         // Start the job runner if needed
 | |
|         db.afterNextTransactionCommit { _ in
 | |
|             queues.wrappedValue[job.variant]?.start()
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     @discardableResult public static func insert(_ db: Database, job: Job?, before otherJob: Job) -> Job? {
 | |
|         switch job?.behaviour {
 | |
|             case .recurringOnActive, .recurringOnLaunch, .runOnceNextLaunch:
 | |
|                 SNLog("[JobRunner] Attempted to insert \(job.map { "\($0.variant)" } ?? "unknown") job before the current one even though it's behaviour is \(job.map { "\($0.behaviour)" } ?? "unknown")")
 | |
|                 return nil
 | |
|                 
 | |
|             default: break
 | |
|         }
 | |
|         
 | |
|         // Store the job into the database (getting an id for it)
 | |
|         guard let updatedJob: Job = try? job?.inserted(db) else {
 | |
|             SNLog("[JobRunner] Unable to add \(job.map { "\($0.variant)" } ?? "unknown") job")
 | |
|             return nil
 | |
|         }
 | |
|         
 | |
|         queues.wrappedValue[updatedJob.variant]?.insert(updatedJob, before: otherJob)
 | |
|         
 | |
|         // Start the job runner if needed
 | |
|         db.afterNextTransactionCommit { _ in
 | |
|             queues.wrappedValue[updatedJob.variant]?.start()
 | |
|         }
 | |
|         
 | |
|         return updatedJob
 | |
|     }
 | |
|     
 | |
|     public static func appDidFinishLaunching() {
 | |
|         // Note: 'appDidBecomeActive' will run on first launch anyway so we can
 | |
|         // leave those jobs out and can wait until then to start the JobRunner
 | |
|         let jobsToRun: (blocking: [Job], nonBlocking: [Job]) = Storage.shared
 | |
|             .read { db in
 | |
|                 let blockingJobs: [Job] = try Job
 | |
|                     .filter(
 | |
|                         [
 | |
|                             Job.Behaviour.recurringOnLaunch,
 | |
|                             Job.Behaviour.runOnceNextLaunch
 | |
|                         ].contains(Job.Columns.behaviour)
 | |
|                     )
 | |
|                     .filter(Job.Columns.shouldBlock == true)
 | |
|                     .order(Job.Columns.id)
 | |
|                     .fetchAll(db)
 | |
|                 let nonblockingJobs: [Job] = try Job
 | |
|                     .filter(
 | |
|                         [
 | |
|                             Job.Behaviour.recurringOnLaunch,
 | |
|                             Job.Behaviour.runOnceNextLaunch
 | |
|                         ].contains(Job.Columns.behaviour)
 | |
|                     )
 | |
|                     .filter(Job.Columns.shouldBlock == false)
 | |
|                     .order(Job.Columns.id)
 | |
|                     .fetchAll(db)
 | |
|                 
 | |
|                 return (blockingJobs, nonblockingJobs)
 | |
|             }
 | |
|             .defaulting(to: ([], []))
 | |
|         
 | |
|         guard !jobsToRun.blocking.isEmpty || !jobsToRun.nonBlocking.isEmpty else { return }
 | |
|         
 | |
|         // Add and start any blocking jobs
 | |
|         blockingQueue.wrappedValue?.appDidFinishLaunching(with: jobsToRun.blocking, canStart: true)
 | |
|         
 | |
|         // Add any non-blocking jobs (we don't start these incase there are blocking "on active"
 | |
|         // jobs as well)
 | |
|         let jobsByVariant: [Job.Variant: [Job]] = jobsToRun.nonBlocking.grouped(by: \.variant)
 | |
|         let jobQueues: [Job.Variant: JobQueue] = queues.wrappedValue
 | |
|         
 | |
|         jobsByVariant.forEach { variant, jobs in
 | |
|             jobQueues[variant]?.appDidFinishLaunching(with: jobs, canStart: false)
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     public static func appDidBecomeActive() {
 | |
|         // If we have a running "sutdownBackgroundTask" then we want to cancel it as otherwise it
 | |
|         // can result in the database being suspended and us being unable to interact with it at all
 | |
|         shutdownBackgroundTask.mutate {
 | |
|             $0?.cancel()
 | |
|             $0 = nil
 | |
|         }
 | |
|         
 | |
|         // Retrieve any jobs which should run when becoming active
 | |
|         let hasCompletedInitialBecomeActive: Bool = JobRunner.hasCompletedInitialBecomeActive.wrappedValue
 | |
|         let jobsToRun: [Job] = Storage.shared
 | |
|             .read { db in
 | |
|                 return try Job
 | |
|                     .filter(Job.Columns.behaviour == Job.Behaviour.recurringOnActive)
 | |
|                     .order(Job.Columns.id)
 | |
|                     .fetchAll(db)
 | |
|             }
 | |
|             .defaulting(to: [])
 | |
|             .filter { hasCompletedInitialBecomeActive || !$0.shouldSkipLaunchBecomeActive }
 | |
|         
 | |
|         // Store the current queue state locally to avoid multiple atomic retrievals
 | |
|         let jobQueues: [Job.Variant: JobQueue] = queues.wrappedValue
 | |
|         let blockingQueueIsRunning: Bool = (blockingQueue.wrappedValue?.isRunning.wrappedValue == true)
 | |
|         
 | |
|         guard !jobsToRun.isEmpty else {
 | |
|             if !blockingQueueIsRunning {
 | |
|                 jobQueues.forEach { _, queue in queue.start() }
 | |
|             }
 | |
|             return
 | |
|         }
 | |
|         
 | |
|         // Add and start any non-blocking jobs (if there are no blocking jobs)
 | |
|         let jobsByVariant: [Job.Variant: [Job]] = jobsToRun.grouped(by: \.variant)
 | |
|         
 | |
|         jobQueues.forEach { variant, queue in
 | |
|             queue.appDidBecomeActive(
 | |
|                 with: (jobsByVariant[variant] ?? []),
 | |
|                 canStart: !blockingQueueIsRunning
 | |
|             )
 | |
|         }
 | |
|         JobRunner.hasCompletedInitialBecomeActive.mutate { $0 = true }
 | |
|     }
 | |
|     
 | |
|     /// Calling this will clear the JobRunner queues and stop it from running new jobs, any currently executing jobs will continue to run
 | |
|     /// though (this means if we suspend the database it's likely that any currently running jobs will fail to complete and fail to record their
 | |
|     /// failure - they _should_ be picked up again the next time the app is launched)
 | |
|     public static func stopAndClearPendingJobs(
 | |
|         exceptForVariant: Job.Variant? = nil,
 | |
|         onComplete: (() -> ())? = nil
 | |
|     ) {
 | |
|         // Stop all queues except for the one containing the `exceptForVariant`
 | |
|         queues.wrappedValue
 | |
|             .values
 | |
|             .filter { queue -> Bool in
 | |
|                 guard let exceptForVariant: Job.Variant = exceptForVariant else { return true }
 | |
|                 
 | |
|                 return !queue.jobVariants.contains(exceptForVariant)
 | |
|             }
 | |
|             .forEach { $0.stopAndClearPendingJobs() }
 | |
|         
 | |
|         // Ensure the queue is actually running (if not the trigger the callback immediately)
 | |
|         guard
 | |
|             let exceptForVariant: Job.Variant = exceptForVariant,
 | |
|             let queue: JobQueue = queues.wrappedValue[exceptForVariant],
 | |
|             queue.isRunning.wrappedValue == true
 | |
|         else {
 | |
|             onComplete?()
 | |
|             return
 | |
|         }
 | |
|         
 | |
|         let oldQueueDrained: (() -> ())? = queue.onQueueDrained
 | |
|         
 | |
|         // Create a backgroundTask to give the queue the chance to properly be drained
 | |
|         shutdownBackgroundTask.mutate {
 | |
|             $0 = OWSBackgroundTask(labelStr: #function) { [weak queue] state in
 | |
|                 // If the background task didn't succeed then trigger the onComplete (and hope we have
 | |
|                 // enough time to complete it's logic)
 | |
|                 guard state != .cancelled else {
 | |
|                     queue?.onQueueDrained = oldQueueDrained
 | |
|                     return
 | |
|                 }
 | |
|                 guard state != .success else { return }
 | |
|                 
 | |
|                 onComplete?()
 | |
|                 queue?.onQueueDrained = oldQueueDrained
 | |
|                 queue?.stopAndClearPendingJobs()
 | |
|             }
 | |
|         }
 | |
|         
 | |
|         // Add a callback to be triggered once the queue is drained
 | |
|         queue.onQueueDrained = { [weak queue] in
 | |
|             oldQueueDrained?()
 | |
|             queue?.onQueueDrained = oldQueueDrained
 | |
|             onComplete?()
 | |
|             
 | |
|             shutdownBackgroundTask.mutate { $0 = nil }
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     public static func isCurrentlyRunning(_ job: Job?) -> Bool {
 | |
|         guard let job: Job = job, let jobId: Int64 = job.id else { return false }
 | |
|         
 | |
|         return (queues.wrappedValue[job.variant]?.isCurrentlyRunning(jobId) == true)
 | |
|     }
 | |
|     
 | |
|     public static func defailsForCurrentlyRunningJobs(of variant: Job.Variant) -> [Int64: Data?] {
 | |
|         return (queues.wrappedValue[variant]?.detailsForAllCurrentlyRunningJobs())
 | |
|             .defaulting(to: [:])
 | |
|     }
 | |
|     
 | |
|     public static func afterCurrentlyRunningJob(_ job: Job?, callback: @escaping (JobResult) -> ()) {
 | |
|         guard let job: Job = job, let jobId: Int64 = job.id, let queue: JobQueue = queues.wrappedValue[job.variant] else {
 | |
|             callback(.notFound)
 | |
|             return
 | |
|         }
 | |
|         
 | |
|         queue.afterCurrentlyRunningJob(jobId, callback: callback)
 | |
|     }
 | |
|     
 | |
|     public static func hasPendingOrRunningJob<T: Encodable>(with variant: Job.Variant, details: T) -> Bool {
 | |
|         guard let targetQueue: JobQueue = queues.wrappedValue[variant] else { return false }
 | |
|         guard let detailsData: Data = try? JSONEncoder().encode(details) else { return false }
 | |
|         
 | |
|         return targetQueue.hasPendingOrRunningJob(with: detailsData)
 | |
|     }
 | |
|     
 | |
|     public static func removePendingJob(_ job: Job?) {
 | |
|         guard let job: Job = job, let jobId: Int64 = job.id else { return }
 | |
|         
 | |
|         queues.wrappedValue[job.variant]?.removePendingJob(jobId)
 | |
|     }
 | |
|     
 | |
|     // MARK: - Convenience
 | |
| 
 | |
|     fileprivate static func getRetryInterval(for job: Job) -> TimeInterval {
 | |
|         // Arbitrary backoff factor...
 | |
|         // try  1 delay: 0.5s
 | |
|         // try  2 delay: 1s
 | |
|         // ...
 | |
|         // try  5 delay: 16s
 | |
|         // ...
 | |
|         // try 11 delay: 512s
 | |
|         let maxBackoff: Double = 10 * 60 // 10 minutes
 | |
|         return 0.25 * min(maxBackoff, pow(2, Double(job.failureCount)))
 | |
|     }
 | |
| }
 | |
| 
 | |
| // MARK: - JobQueue
 | |
| 
 | |
| private final class JobQueue {
 | |
|     fileprivate enum QueueType: Hashable {
 | |
|         case blocking
 | |
|         case general(number: Int)
 | |
|         case messageSend
 | |
|         case messageReceive
 | |
|         case attachmentDownload
 | |
|         
 | |
|         var name: String {
 | |
|             switch self {
 | |
|                 case .blocking: return "Blocking"
 | |
|                 case .general(let number): return "General-\(number)"
 | |
|                 case .messageSend: return "MessageSend"
 | |
|                 case .messageReceive: return "MessageReceive"
 | |
|                 case .attachmentDownload: return "AttachmentDownload"
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     fileprivate enum ExecutionType {
 | |
|         /// A serial queue will execute one job at a time until the queue is empty, then will load any new/deferred
 | |
|         /// jobs and run those one at a time
 | |
|         case serial
 | |
|         
 | |
|         /// A concurrent queue will execute as many jobs as the device supports at once until the queue is empty,
 | |
|         /// then will load any new/deferred jobs and try to start them all
 | |
|         case concurrent
 | |
|     }
 | |
|     
 | |
|     private class Trigger {
 | |
|         private var timer: Timer?
 | |
|         fileprivate var fireTimestamp: TimeInterval = 0
 | |
|         
 | |
|         static func create(queue: JobQueue, timestamp: TimeInterval) -> Trigger? {
 | |
|             /// Setup the trigger (wait at least 1 second before triggering)
 | |
|             ///
 | |
|             /// **Note:** We use the `Timer.scheduledTimerOnMainThread` method because running a timer
 | |
|             /// on our random queue threads results in the timer never firing, the `start` method will redirect itself to
 | |
|             /// the correct thread
 | |
|             let trigger: Trigger = Trigger()
 | |
|             trigger.fireTimestamp = max(1, (timestamp - Date().timeIntervalSince1970))
 | |
|             trigger.timer = Timer.scheduledTimerOnMainThread(
 | |
|                 withTimeInterval: trigger.fireTimestamp,
 | |
|                 repeats: false,
 | |
|                 block: { [weak queue] _ in
 | |
|                     queue?.start()
 | |
|                 }
 | |
|             )
 | |
|             
 | |
|             return trigger
 | |
|         }
 | |
|         
 | |
|         func invalidate() {
 | |
|             // Need to do this to prevent a strong reference cycle
 | |
|             timer?.invalidate()
 | |
|             timer = nil
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     private static let deferralLoopThreshold: Int = 3
 | |
|     
 | |
|     private let type: QueueType
 | |
|     private let executionType: ExecutionType
 | |
|     private let qosClass: DispatchQoS
 | |
|     private let queueKey: DispatchSpecificKey = DispatchSpecificKey<String>()
 | |
|     private let queueContext: String
 | |
|     
 | |
|     /// The specific types of jobs this queue manages, if this is left empty it will handle all jobs not handled by other queues
 | |
|     fileprivate let jobVariants: [Job.Variant]
 | |
|     
 | |
|     fileprivate var onQueueDrained: (() -> ())?
 | |
|     
 | |
|     private lazy var internalQueue: DispatchQueue = {
 | |
|         let result: DispatchQueue = DispatchQueue(
 | |
|             label: self.queueContext,
 | |
|             qos: self.qosClass,
 | |
|             attributes: (self.executionType == .concurrent ? [.concurrent] : []),
 | |
|             autoreleaseFrequency: .inherit,
 | |
|             target: nil
 | |
|         )
 | |
|         result.setSpecific(key: queueKey, value: queueContext)
 | |
|         
 | |
|         return result
 | |
|     }()
 | |
|     
 | |
|     private var nextTrigger: Atomic<Trigger?> = Atomic(nil)
 | |
|     fileprivate var isRunning: Atomic<Bool> = Atomic(false)
 | |
|     private var queue: Atomic<[Job]> = Atomic([])
 | |
|     private var jobsCurrentlyRunning: Atomic<Set<Int64>> = Atomic([])
 | |
|     private var jobCallbacks: Atomic<[Int64: [(JobRunner.JobResult) -> ()]]> = Atomic([:])
 | |
|     private var detailsForCurrentlyRunningJobs: Atomic<[Int64: Data?]> = Atomic([:])
 | |
|     private var deferLoopTracker: Atomic<[Int64: (count: Int, times: [TimeInterval])]> = Atomic([:])
 | |
|     
 | |
|     fileprivate var hasPendingJobs: Bool { !queue.wrappedValue.isEmpty }
 | |
|     
 | |
|     // MARK: - Initialization
 | |
|     
 | |
|     init(
 | |
|         type: QueueType,
 | |
|         executionType: ExecutionType = .serial,
 | |
|         qos: DispatchQoS,
 | |
|         jobVariants: [Job.Variant],
 | |
|         onQueueDrained: (() -> ())? = nil
 | |
|     ) {
 | |
|         self.type = type
 | |
|         self.executionType = executionType
 | |
|         self.queueContext = "JobQueue-\(type.name)"
 | |
|         self.qosClass = qos
 | |
|         self.jobVariants = jobVariants
 | |
|         self.onQueueDrained = onQueueDrained
 | |
|     }
 | |
|     
 | |
|     // MARK: - Execution
 | |
|     
 | |
|     fileprivate func add(_ job: Job, canStartJob: Bool = true) {
 | |
|         // Check if the job should be added to the queue
 | |
|         guard
 | |
|             canStartJob,
 | |
|             job.behaviour != .runOnceNextLaunch,
 | |
|             job.nextRunTimestamp <= Date().timeIntervalSince1970
 | |
|         else { return }
 | |
|         
 | |
|         queue.mutate { $0.append(job) }
 | |
|     }
 | |
|     
 | |
|     /// Upsert a job onto the queue, if the queue isn't currently running and 'canStartJob' is true then this will start
 | |
|     /// the JobRunner
 | |
|     ///
 | |
|     /// **Note:** If the job has a `behaviour` of `runOnceNextLaunch` or the `nextRunTimestamp`
 | |
|     /// is in the future then the job won't be started
 | |
|     fileprivate func upsert(_ job: Job, canStartJob: Bool = true) {
 | |
|         guard let jobId: Int64 = job.id else {
 | |
|             add(job, canStartJob: canStartJob)
 | |
|             return
 | |
|         }
 | |
|         
 | |
|         // Lock the queue while checking the index and inserting to ensure we don't run into
 | |
|         // any multi-threading shenanigans
 | |
|         //
 | |
|         // Note: currently running jobs are removed from the queue so we don't need to check
 | |
|         // the 'jobsCurrentlyRunning' set
 | |
|         var didUpdateExistingJob: Bool = false
 | |
|         
 | |
|         queue.mutate { queue in
 | |
|             if let jobIndex: Array<Job>.Index = queue.firstIndex(where: { $0.id == jobId }) {
 | |
|                 queue[jobIndex] = job
 | |
|                 didUpdateExistingJob = true
 | |
|             }
 | |
|         }
 | |
|         
 | |
|         // If we didn't update an existing job then we need to add it to the queue
 | |
|         guard !didUpdateExistingJob else { return }
 | |
|         
 | |
|         add(job, canStartJob: canStartJob)
 | |
|     }
 | |
|     
 | |
|     fileprivate func insert(_ job: Job, before otherJob: Job) {
 | |
|         // Insert the job before the current job (re-adding the current job to
 | |
|         // the start of the queue if it's not in there) - this will mean the new
 | |
|         // job will run and then the otherJob will run (or run again) once it's
 | |
|         // done
 | |
|         queue.mutate {
 | |
|             guard let otherJobIndex: Int = $0.firstIndex(of: otherJob) else {
 | |
|                 $0.insert(contentsOf: [job, otherJob], at: 0)
 | |
|                 return
 | |
|             }
 | |
|             
 | |
|             $0.insert(job, at: otherJobIndex)
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     fileprivate func appDidFinishLaunching(with jobs: [Job], canStart: Bool) {
 | |
|         queue.mutate { $0.append(contentsOf: jobs) }
 | |
|         
 | |
|         // Start the job runner if needed
 | |
|         if canStart && !isRunning.wrappedValue {
 | |
|             start()
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     fileprivate func appDidBecomeActive(with jobs: [Job], canStart: Bool) {
 | |
|         queue.mutate { queue in
 | |
|             // Avoid re-adding jobs to the queue that are already in it (this can
 | |
|             // happen if the user sends the app to the background before the 'onActive'
 | |
|             // jobs and then brings it back to the foreground)
 | |
|             let jobsNotAlreadyInQueue: [Job] = jobs
 | |
|                 .filter { job in !queue.contains(where: { $0.id == job.id }) }
 | |
|             
 | |
|             queue.append(contentsOf: jobsNotAlreadyInQueue)
 | |
|         }
 | |
|         
 | |
|         // Start the job runner if needed
 | |
|         if canStart && !isRunning.wrappedValue {
 | |
|             start()
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     fileprivate func isCurrentlyRunning(_ jobId: Int64) -> Bool {
 | |
|         return jobsCurrentlyRunning.wrappedValue.contains(jobId)
 | |
|     }
 | |
|     
 | |
|     fileprivate func detailsForAllCurrentlyRunningJobs() -> [Int64: Data?] {
 | |
|         return detailsForCurrentlyRunningJobs.wrappedValue
 | |
|     }
 | |
|     
 | |
|     fileprivate func afterCurrentlyRunningJob(_ jobId: Int64, callback: @escaping (JobRunner.JobResult) -> ()) {
 | |
|         guard isCurrentlyRunning(jobId) else {
 | |
|             callback(.notFound)
 | |
|             return
 | |
|         }
 | |
|         
 | |
|         jobCallbacks.mutate { jobCallbacks in
 | |
|             jobCallbacks[jobId] = (jobCallbacks[jobId] ?? []).appending(callback)
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     fileprivate func hasPendingOrRunningJob(with detailsData: Data?) -> Bool {
 | |
|         let pendingJobs: [Job] = queue.wrappedValue
 | |
|         
 | |
|         return pendingJobs.contains { job in job.details == detailsData }
 | |
|     }
 | |
|     
 | |
|     fileprivate func removePendingJob(_ jobId: Int64) {
 | |
|         queue.mutate { queue in
 | |
|             queue = queue.filter { $0.id != jobId }
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     // MARK: - Job Running
 | |
|     
 | |
|     fileprivate func start(force: Bool = false) {
 | |
|         // We only want the JobRunner to run in the main app
 | |
|         guard CurrentAppContext().isMainApp else { return }
 | |
|         guard force || !isRunning.wrappedValue else { return }
 | |
|         
 | |
|         // The JobRunner runs synchronously we need to ensure this doesn't start
 | |
|         // on the main thread (if it is on the main thread then swap to a different thread)
 | |
|         guard DispatchQueue.getSpecific(key: queueKey) == queueContext else {
 | |
|             internalQueue.async { [weak self] in
 | |
|                 self?.start()
 | |
|             }
 | |
|             return
 | |
|         }
 | |
|         
 | |
|         // Flag the JobRunner as running (to prevent something else from trying to start it
 | |
|         // and messing with the execution behaviour)
 | |
|         var wasAlreadyRunning: Bool = false
 | |
|         isRunning.mutate { isRunning in
 | |
|             wasAlreadyRunning = isRunning
 | |
|             isRunning = true
 | |
|         }
 | |
|         
 | |
|         // Get any pending jobs
 | |
|         let jobIdsAlreadyRunning: Set<Int64> = jobsCurrentlyRunning.wrappedValue
 | |
|         let jobsAlreadyInQueue: Set<Int64> = queue.wrappedValue.compactMap { $0.id }.asSet()
 | |
|         let jobsToRun: [Job] = Storage.shared.read { db in
 | |
|             try Job.filterPendingJobs(variants: jobVariants)
 | |
|                 .filter(!jobIdsAlreadyRunning.contains(Job.Columns.id)) // Exclude jobs already running
 | |
|                 .filter(!jobsAlreadyInQueue.contains(Job.Columns.id))   // Exclude jobs already in the queue
 | |
|                 .fetchAll(db)
 | |
|         }
 | |
|         .defaulting(to: [])
 | |
|         
 | |
|         // Determine the number of jobs to run
 | |
|         var jobCount: Int = 0
 | |
|         
 | |
|         queue.mutate { queue in
 | |
|             queue.append(contentsOf: jobsToRun)
 | |
|             jobCount = queue.count
 | |
|         }
 | |
|         
 | |
|         // If there are no pending jobs and nothing in the queue then schedule the JobRunner
 | |
|         // to start again when the next scheduled job should start
 | |
|         guard jobCount > 0 else {
 | |
|             if jobIdsAlreadyRunning.isEmpty {
 | |
|                 isRunning.mutate { $0 = false }
 | |
|                 scheduleNextSoonestJob()
 | |
|             }
 | |
|             return
 | |
|         }
 | |
|         
 | |
|         // Run the first job in the queue
 | |
|         if !wasAlreadyRunning {
 | |
|             SNLog("[JobRunner] Starting \(queueContext) with (\(jobCount) job\(jobCount != 1 ? "s" : ""))")
 | |
|         }
 | |
|         runNextJob()
 | |
|     }
 | |
|     
 | |
|     fileprivate func stopAndClearPendingJobs() {
 | |
|         isRunning.mutate { $0 = false }
 | |
|         queue.mutate { $0 = [] }
 | |
|         deferLoopTracker.mutate { $0 = [:] }
 | |
|     }
 | |
|     
 | |
|     private func runNextJob() {
 | |
|         // Ensure the queue is running (if we've stopped the queue then we shouldn't start the next job)
 | |
|         guard isRunning.wrappedValue else { return }
 | |
|         
 | |
|         // Ensure this is running on the correct queue
 | |
|         guard DispatchQueue.getSpecific(key: queueKey) == queueContext else {
 | |
|             internalQueue.async { [weak self] in
 | |
|                 self?.runNextJob()
 | |
|             }
 | |
|             return
 | |
|         }
 | |
|         guard let (nextJob, numJobsRemaining): (Job, Int) = queue.mutate({ queue in queue.popFirst().map { ($0, queue.count) } }) else {
 | |
|             // If it's a serial queue, or there are no more jobs running then update the 'isRunning' flag
 | |
|             if executionType != .concurrent || jobsCurrentlyRunning.wrappedValue.isEmpty {
 | |
|                 isRunning.mutate { $0 = false }
 | |
|             }
 | |
|             
 | |
|             // Always attempt to schedule the next soonest job (otherwise if enough jobs get started in rapid
 | |
|             // succession then pending/failed jobs in the database may never get re-started in a concurrent queue)
 | |
|             scheduleNextSoonestJob()
 | |
|             return
 | |
|         }
 | |
|         guard let jobExecutor: JobExecutor.Type = JobRunner.executorMap.wrappedValue[nextJob.variant] else {
 | |
|             SNLog("[JobRunner] \(queueContext) Unable to run \(nextJob.variant) job due to missing executor")
 | |
|             handleJobFailed(nextJob, error: JobRunnerError.executorMissing, permanentFailure: true)
 | |
|             return
 | |
|         }
 | |
|         guard !jobExecutor.requiresThreadId || nextJob.threadId != nil else {
 | |
|             SNLog("[JobRunner] \(queueContext) Unable to run \(nextJob.variant) job due to missing required threadId")
 | |
|             handleJobFailed(nextJob, error: JobRunnerError.requiredThreadIdMissing, permanentFailure: true)
 | |
|             return
 | |
|         }
 | |
|         guard !jobExecutor.requiresInteractionId || nextJob.interactionId != nil else {
 | |
|             SNLog("[JobRunner] \(queueContext) Unable to run \(nextJob.variant) job due to missing required interactionId")
 | |
|             handleJobFailed(nextJob, error: JobRunnerError.requiredInteractionIdMissing, permanentFailure: true)
 | |
|             return
 | |
|         }
 | |
|         
 | |
|         // If the 'nextRunTimestamp' for the job is in the future then don't run it yet
 | |
|         guard nextJob.nextRunTimestamp <= Date().timeIntervalSince1970 else {
 | |
|             handleJobDeferred(nextJob)
 | |
|             return
 | |
|         }
 | |
|         
 | |
|         // Check if the next job has any dependencies
 | |
|         let dependencyInfo: (expectedCount: Int, jobs: [Job]) = Storage.shared.read { db in
 | |
|             let numExpectedDependencies: Int = try JobDependencies
 | |
|                 .filter(JobDependencies.Columns.jobId == nextJob.id)
 | |
|                 .fetchCount(db)
 | |
|             let jobDependencies: [Job] = try nextJob.dependencies.fetchAll(db)
 | |
|             
 | |
|             return (numExpectedDependencies, jobDependencies)
 | |
|         }
 | |
|         .defaulting(to: (0, []))
 | |
|         
 | |
|         guard dependencyInfo.jobs.count == dependencyInfo.expectedCount else {
 | |
|             SNLog("[JobRunner] \(queueContext) found job with missing dependencies, removing the job")
 | |
|             handleJobFailed(nextJob, error: JobRunnerError.missingDependencies, permanentFailure: true)
 | |
|             return
 | |
|         }
 | |
|         guard dependencyInfo.jobs.isEmpty else {
 | |
|             SNLog("[JobRunner] \(queueContext) found job with \(dependencyInfo.jobs.count) dependencies, running those first")
 | |
|             
 | |
|             let jobDependencyIds: [Int64] = dependencyInfo.jobs
 | |
|                 .compactMap { $0.id }
 | |
|             let jobIdsNotInQueue: Set<Int64> = jobDependencyIds
 | |
|                 .asSet()
 | |
|                 .subtracting(queue.wrappedValue.compactMap { $0.id })
 | |
|             
 | |
|             // If there are dependencies which aren't in the queue we should just append them
 | |
|             guard !jobIdsNotInQueue.isEmpty else {
 | |
|                 queue.mutate { queue in
 | |
|                     queue.append(
 | |
|                         contentsOf: dependencyInfo.jobs
 | |
|                             .filter { jobIdsNotInQueue.contains($0.id ?? -1) }
 | |
|                     )
 | |
|                     queue.append(nextJob)
 | |
|                 }
 | |
|                 handleJobDeferred(nextJob)
 | |
|                 return
 | |
|             }
 | |
|             
 | |
|             // Otherwise re-add the current job after it's dependencies (if this isn't a concurrent
 | |
|             // queue - don't want to immediately try to start the job again only for it to end up back
 | |
|             // in here)
 | |
|             if executionType != .concurrent {
 | |
|                 queue.mutate { queue in
 | |
|                     guard let lastDependencyIndex: Int = queue.lastIndex(where: { jobDependencyIds.contains($0.id ?? -1) }) else {
 | |
|                         queue.append(nextJob)
 | |
|                         return
 | |
|                     }
 | |
|                     
 | |
|                     queue.insert(nextJob, at: lastDependencyIndex + 1)
 | |
|                 }
 | |
|             }
 | |
|             
 | |
|             handleJobDeferred(nextJob)
 | |
|             return
 | |
|         }
 | |
|         
 | |
|         // Update the state to indicate the particular job is running
 | |
|         //
 | |
|         // Note: We need to store 'numJobsRemaining' in it's own variable because
 | |
|         // the 'SNLog' seems to dispatch to it's own queue which ends up getting
 | |
|         // blocked by the JobRunner's queue becuase 'jobQueue' is Atomic
 | |
|         var numJobsRunning: Int = 0
 | |
|         nextTrigger.mutate { trigger in
 | |
|             trigger?.invalidate()   // Need to invalidate to prevent a memory leak
 | |
|             trigger = nil
 | |
|         }
 | |
|         jobsCurrentlyRunning.mutate { jobsCurrentlyRunning in
 | |
|             jobsCurrentlyRunning = jobsCurrentlyRunning.inserting(nextJob.id)
 | |
|             numJobsRunning = jobsCurrentlyRunning.count
 | |
|         }
 | |
|         detailsForCurrentlyRunningJobs.mutate { $0 = $0.setting(nextJob.id, nextJob.details) }
 | |
|         SNLog("[JobRunner] \(queueContext) started job (\(executionType == .concurrent ? "\(numJobsRunning) currently running, " : "")\(numJobsRemaining) remaining)")
 | |
|         
 | |
|         jobExecutor.run(
 | |
|             nextJob,
 | |
|             queue: internalQueue,
 | |
|             success: handleJobSucceeded,
 | |
|             failure: handleJobFailed,
 | |
|             deferred: handleJobDeferred
 | |
|         )
 | |
|         
 | |
|         // If this queue executes concurrently and there are still jobs remaining then immediately attempt
 | |
|         // to start the next job
 | |
|         if executionType == .concurrent && numJobsRemaining > 0 {
 | |
|             internalQueue.async { [weak self] in
 | |
|                 self?.runNextJob()
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     private func scheduleNextSoonestJob() {
 | |
|         let jobIdsAlreadyRunning: Set<Int64> = jobsCurrentlyRunning.wrappedValue
 | |
|         let nextJobTimestamp: TimeInterval? = Storage.shared.read { db in
 | |
|             try Job.filterPendingJobs(variants: jobVariants, excludeFutureJobs: false)
 | |
|                 .select(.nextRunTimestamp)
 | |
|                 .filter(!jobIdsAlreadyRunning.contains(Job.Columns.id)) // Exclude jobs already running
 | |
|                 .asRequest(of: TimeInterval.self)
 | |
|                 .fetchOne(db)
 | |
|         }
 | |
|         
 | |
|         // If there are no remaining jobs the trigger the 'onQueueDrained' callback and stop
 | |
|         guard let nextJobTimestamp: TimeInterval = nextJobTimestamp else {
 | |
|             if executionType != .concurrent || jobsCurrentlyRunning.wrappedValue.isEmpty {
 | |
|                 self.onQueueDrained?()
 | |
|             }
 | |
|             return
 | |
|         }
 | |
|         
 | |
|         // If the next job isn't scheduled in the future then just restart the JobRunner immediately
 | |
|         let secondsUntilNextJob: TimeInterval = (nextJobTimestamp - Date().timeIntervalSince1970)
 | |
|         
 | |
|         guard secondsUntilNextJob > 0 else {
 | |
|             // Only log that the queue is getting restarted if this queue had actually been about to stop
 | |
|             if executionType != .concurrent || jobsCurrentlyRunning.wrappedValue.isEmpty {
 | |
|                 let timingString: String = (nextJobTimestamp == 0 ?
 | |
|                     "that should be in the queue" :
 | |
|                     "scheduled \(Int(ceil(abs(secondsUntilNextJob)))) second\(Int(ceil(abs(secondsUntilNextJob))) == 1 ? "" : "s") ago"
 | |
|                 )
 | |
|                 SNLog("[JobRunner] Restarting \(queueContext) immediately for job \(timingString)")
 | |
|             }
 | |
|             
 | |
|             // Trigger the 'start' function to load in any pending jobs that aren't already in the
 | |
|             // queue (for concurrent queues we want to force them to load in pending jobs and add
 | |
|             // them to the queue regardless of whether the queue is already running)
 | |
|             internalQueue.async { [weak self] in
 | |
|                 self?.start(force: (self?.executionType == .concurrent))
 | |
|             }
 | |
|             return
 | |
|         }
 | |
|         
 | |
|         // Only schedule a trigger if this queue has actually completed
 | |
|         guard executionType != .concurrent || jobsCurrentlyRunning.wrappedValue.isEmpty else { return }
 | |
|         
 | |
|         // Setup a trigger
 | |
|         SNLog("[JobRunner] Stopping \(queueContext) until next job in \(Int(ceil(abs(secondsUntilNextJob)))) second\(Int(ceil(abs(secondsUntilNextJob))) == 1 ? "" : "s")")
 | |
|         nextTrigger.mutate { trigger in
 | |
|             trigger?.invalidate()   // Need to invalidate the old trigger to prevent a memory leak
 | |
|             trigger = Trigger.create(queue: self, timestamp: nextJobTimestamp)
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     // MARK: - Handling Results
 | |
| 
 | |
|     /// This function is called when a job succeeds
 | |
|     private func handleJobSucceeded(_ job: Job, shouldStop: Bool) {
 | |
|         switch job.behaviour {
 | |
|             case .runOnce, .runOnceNextLaunch:
 | |
|                 Storage.shared.write { db in
 | |
|                     // First remove any JobDependencies requiring this job to be completed (if
 | |
|                     // we don't then the dependant jobs will automatically be deleted)
 | |
|                     _ = try JobDependencies
 | |
|                         .filter(JobDependencies.Columns.dependantId == job.id)
 | |
|                         .deleteAll(db)
 | |
|                     
 | |
|                     _ = try job.delete(db)
 | |
|                 }
 | |
|                 
 | |
|             case .recurring where shouldStop == true:
 | |
|                 Storage.shared.write { db in
 | |
|                     // First remove any JobDependencies requiring this job to be completed (if
 | |
|                     // we don't then the dependant jobs will automatically be deleted)
 | |
|                     _ = try JobDependencies
 | |
|                         .filter(JobDependencies.Columns.dependantId == job.id)
 | |
|                         .deleteAll(db)
 | |
|                     
 | |
|                     _ = try job.delete(db)
 | |
|                 }
 | |
|                 
 | |
|             // For `recurring` jobs which have already run, they should automatically run again
 | |
|             // but we want at least 1 second to pass before doing so - the job itself should
 | |
|             // really update it's own 'nextRunTimestamp' (this is just a safety net)
 | |
|             case .recurring where job.nextRunTimestamp <= Date().timeIntervalSince1970:
 | |
|                 guard let jobId: Int64 = job.id else { break }
 | |
|                 
 | |
|                 Storage.shared.write { db in
 | |
|                     _ = try Job
 | |
|                         .filter(id: jobId)
 | |
|                         .updateAll(
 | |
|                             db,
 | |
|                             Job.Columns.failureCount.set(to: 0),
 | |
|                             Job.Columns.nextRunTimestamp.set(to: (Date().timeIntervalSince1970 + 1))
 | |
|                         )
 | |
|                 }
 | |
|                 
 | |
|             // For `recurringOnLaunch/Active` jobs which have already run but failed once, we need to
 | |
|             // clear their `failureCount` and `nextRunTimestamp` to prevent them from endlessly running
 | |
|             // over and over again
 | |
|             case .recurringOnLaunch, .recurringOnActive:
 | |
|                 guard
 | |
|                     let jobId: Int64 = job.id,
 | |
|                     job.failureCount != 0 &&
 | |
|                     job.nextRunTimestamp > TimeInterval.leastNonzeroMagnitude
 | |
|                 else { break }
 | |
|                 
 | |
|                 Storage.shared.write { db in
 | |
|                     _ = try Job
 | |
|                         .filter(id: jobId)
 | |
|                         .updateAll(
 | |
|                             db,
 | |
|                             Job.Columns.failureCount.set(to: 0),
 | |
|                             Job.Columns.nextRunTimestamp.set(to: 0)
 | |
|                         )
 | |
|                 }
 | |
|             
 | |
|             default: break
 | |
|         }
 | |
|         
 | |
|         // For concurrent queues retrieve any 'dependant' jobs and re-add them here (if they have other
 | |
|         // dependencies they will be removed again when they try to execute)
 | |
|         if executionType == .concurrent {
 | |
|             let dependantJobs: [Job] = Storage.shared
 | |
|                 .read { db in try job.dependantJobs.fetchAll(db) }
 | |
|                 .defaulting(to: [])
 | |
|             let dependantJobIds: [Int64] = dependantJobs
 | |
|                 .compactMap { $0.id }
 | |
|             let jobIdsNotInQueue: Set<Int64> = dependantJobIds
 | |
|                 .asSet()
 | |
|                 .subtracting(queue.wrappedValue.compactMap { $0.id })
 | |
|             
 | |
|             // If there are dependant jobs which aren't in the queue we should just append them
 | |
|             if !jobIdsNotInQueue.isEmpty {
 | |
|                 queue.mutate { queue in
 | |
|                     queue.append(
 | |
|                         contentsOf: dependantJobs
 | |
|                             .filter { jobIdsNotInQueue.contains($0.id ?? -1) }
 | |
|                     )
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|         
 | |
|         // Perform job cleanup and start the next job
 | |
|         performCleanUp(for: job, result: .succeeded)
 | |
|         internalQueue.async { [weak self] in
 | |
|             self?.runNextJob()
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     /// This function is called when a job fails, if it's wasn't a permanent failure then the 'failureCount' for the job will be incremented and it'll
 | |
|     /// be re-run after a retry interval has passed
 | |
|     private func handleJobFailed(_ job: Job, error: Error?, permanentFailure: Bool) {
 | |
|         guard Storage.shared.read({ db in try Job.exists(db, id: job.id ?? -1) }) == true else {
 | |
|             SNLog("[JobRunner] \(queueContext) \(job.variant) job canceled")
 | |
|             performCleanUp(for: job, result: .failed)
 | |
|             
 | |
|             internalQueue.async { [weak self] in
 | |
|                 self?.runNextJob()
 | |
|             }
 | |
|             return
 | |
|         }
 | |
|         
 | |
|         // If this is the blocking queue and a "blocking" job failed then rerun it
 | |
|         // immediately (in this case we don't trigger any job callbacks because the
 | |
|         // job isn't actually done, it's going to try again immediately)
 | |
|         if self.type == .blocking && job.shouldBlock {
 | |
|             SNLog("[JobRunner] \(queueContext) \(job.variant) job failed; retrying immediately")
 | |
|             
 | |
|             // If it was a possible deferral loop then we don't actually want to
 | |
|             // retry the job (even if it's a blocking one, this gives a small chance
 | |
|             // that the app could continue to function)
 | |
|             let wasPossibleDeferralLoop: Bool = {
 | |
|                 if let error = error, case JobRunnerError.possibleDeferralLoop = error { return true }
 | |
|                 
 | |
|                 return false
 | |
|             }()
 | |
|             performCleanUp(
 | |
|                 for: job,
 | |
|                 result: .failed,
 | |
|                 shouldTriggerCallbacks: wasPossibleDeferralLoop
 | |
|             )
 | |
|             
 | |
|             // Only add it back to the queue if it wasn't a deferral loop
 | |
|             if !wasPossibleDeferralLoop {
 | |
|                 queue.mutate { $0.insert(job, at: 0) }
 | |
|             }
 | |
|             
 | |
|             internalQueue.async { [weak self] in
 | |
|                 self?.runNextJob()
 | |
|             }
 | |
|             return
 | |
|         }
 | |
|         
 | |
|         // Get the max failure count for the job (a value of '-1' means it will retry indefinitely)
 | |
|         let maxFailureCount: Int = (JobRunner.executorMap.wrappedValue[job.variant]?.maxFailureCount ?? 0)
 | |
|         let nextRunTimestamp: TimeInterval = (Date().timeIntervalSince1970 + JobRunner.getRetryInterval(for: job))
 | |
|         
 | |
|         Storage.shared.write { db in
 | |
|             guard
 | |
|                 !permanentFailure && (
 | |
|                     maxFailureCount < 0 ||
 | |
|                     job.failureCount + 1 < maxFailureCount
 | |
|                 )
 | |
|             else {
 | |
|                 SNLog("[JobRunner] \(queueContext) \(job.variant) failed permanently\(maxFailureCount >= 0 ? "; too many retries" : "")")
 | |
|                 
 | |
|                 let dependantJobIds: [Int64] = try job.dependantJobs
 | |
|                     .select(.id)
 | |
|                     .asRequest(of: Int64.self)
 | |
|                     .fetchAll(db)
 | |
| 
 | |
|                 // If the job permanently failed or we have performed all of our retry attempts
 | |
|                 // then delete the job and all of it's dependant jobs (it'll probably never succeed)
 | |
|                 _ = try job.dependantJobs
 | |
|                     .deleteAll(db)
 | |
| 
 | |
|                 _ = try job.delete(db)
 | |
|                 
 | |
|                 // Remove the dependant jobs from the queue (so we don't try to run a deleted job)
 | |
|                 if !dependantJobIds.isEmpty {
 | |
|                     queue.mutate { queue in
 | |
|                         queue = queue.filter { !dependantJobIds.contains($0.id ?? -1) }
 | |
|                     }
 | |
|                 }
 | |
|                 return
 | |
|             }
 | |
|             
 | |
|             SNLog("[JobRunner] \(queueContext) \(job.variant) job failed; scheduling retry (failure count is \(job.failureCount + 1))")
 | |
|             
 | |
|             _ = try job
 | |
|                 .with(
 | |
|                     failureCount: (job.failureCount + 1),
 | |
|                     nextRunTimestamp: nextRunTimestamp
 | |
|                 )
 | |
|                 .saved(db)
 | |
|             
 | |
|             // Update the failureCount and nextRunTimestamp on dependant jobs as well (update the
 | |
|             // 'nextRunTimestamp' value to be 1ms later so when the queue gets regenerated it'll
 | |
|             // come after the dependency)
 | |
|             try job.dependantJobs
 | |
|                 .updateAll(
 | |
|                     db,
 | |
|                     Job.Columns.failureCount.set(to: job.failureCount),
 | |
|                     Job.Columns.nextRunTimestamp.set(to: (nextRunTimestamp + (1 / 1000)))
 | |
|                 )
 | |
|             
 | |
|             let dependantJobIds: [Int64] = try job.dependantJobs
 | |
|                 .select(.id)
 | |
|                 .asRequest(of: Int64.self)
 | |
|                 .fetchAll(db)
 | |
|             
 | |
|             // Remove the dependant jobs from the queue (so we don't get stuck in a loop of trying
 | |
|             // to run dependecies indefinitely)
 | |
|             if !dependantJobIds.isEmpty {
 | |
|                 queue.mutate { queue in
 | |
|                     queue = queue.filter { !dependantJobIds.contains($0.id ?? -1) }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|         
 | |
|         performCleanUp(for: job, result: .failed)
 | |
|         internalQueue.async { [weak self] in
 | |
|             self?.runNextJob()
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     /// This function is called when a job neither succeeds or fails (this should only occur if the job has specific logic that makes it dependant
 | |
|     /// on other jobs, and it should automatically manage those dependencies)
 | |
|     private func handleJobDeferred(_ job: Job) {
 | |
|         var stuckInDeferLoop: Bool = false
 | |
|         
 | |
|         deferLoopTracker.mutate {
 | |
|             guard let lastRecord: (count: Int, times: [TimeInterval]) = $0[job.id] else {
 | |
|                 $0 = $0.setting(
 | |
|                     job.id,
 | |
|                     (1, [Date().timeIntervalSince1970])
 | |
|                 )
 | |
|                 return
 | |
|             }
 | |
|             
 | |
|             let timeNow: TimeInterval = Date().timeIntervalSince1970
 | |
|             stuckInDeferLoop = (
 | |
|                 lastRecord.count >= JobQueue.deferralLoopThreshold &&
 | |
|                 (timeNow - lastRecord.times[0]) < CGFloat(lastRecord.count)
 | |
|             )
 | |
|             
 | |
|             $0 = $0.setting(
 | |
|                 job.id,
 | |
|                 (
 | |
|                     lastRecord.count + 1,
 | |
|                     // Only store the last 'deferralLoopThreshold' times to ensure we aren't running faster
 | |
|                     // than one loop per second
 | |
|                     lastRecord.times.suffix(JobQueue.deferralLoopThreshold - 1) + [timeNow]
 | |
|                 )
 | |
|             )
 | |
|         }
 | |
|         
 | |
|         // It's possible (by introducing bugs) to create a loop where a Job tries to run and immediately
 | |
|         // defers itself but then attempts to run again (resulting in an infinite loop); this won't block
 | |
|         // the app since it's on a background thread but can result in 100% of a CPU being used (and a
 | |
|         // battery drain)
 | |
|         //
 | |
|         // This code will maintain an in-memory store for any jobs which are deferred too quickly (ie.
 | |
|         // more than 'deferralLoopThreshold' times within 'deferralLoopThreshold' seconds)
 | |
|         guard !stuckInDeferLoop else {
 | |
|             deferLoopTracker.mutate { $0 = $0.removingValue(forKey: job.id) }
 | |
|             handleJobFailed(job, error: JobRunnerError.possibleDeferralLoop, permanentFailure: false)
 | |
|             return
 | |
|         }
 | |
|         
 | |
|         performCleanUp(for: job, result: .deferred)
 | |
|         internalQueue.async { [weak self] in
 | |
|             self?.runNextJob()
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     private func performCleanUp(for job: Job, result: JobRunner.JobResult, shouldTriggerCallbacks: Bool = true) {
 | |
|         // The job is removed from the queue before it runs so all we need to to is remove it
 | |
|         // from the 'currentlyRunning' set
 | |
|         jobsCurrentlyRunning.mutate { $0 = $0.removing(job.id) }
 | |
|         detailsForCurrentlyRunningJobs.mutate { $0 = $0.removingValue(forKey: job.id) }
 | |
|         
 | |
|         guard shouldTriggerCallbacks else { return }
 | |
|         
 | |
|         // Run any job callbacks now that it's done
 | |
|         var jobCallbacksToRun: [(JobRunner.JobResult) -> ()] = []
 | |
|         jobCallbacks.mutate { jobCallbacks in
 | |
|             jobCallbacksToRun = (jobCallbacks[job.id] ?? [])
 | |
|             jobCallbacks = jobCallbacks.removingValue(forKey: job.id)
 | |
|         }
 | |
|         
 | |
|         DispatchQueue.global(qos: .default).async {
 | |
|             jobCallbacksToRun.forEach { $0(result) }
 | |
|         }
 | |
|     }
 | |
| }
 |