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545 lines
21 KiB
Swift
545 lines
21 KiB
Swift
//
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// Copyright (c) 2018 Open Whisper Systems. All rights reserved.
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//
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import Foundation
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import AVFoundation
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import SignalServiceKit
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import SignalMessaging
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struct AudioSource: Hashable {
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let image: UIImage
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let localizedName: String
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let portDescription: AVAudioSessionPortDescription?
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// The built-in loud speaker / aka speakerphone
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let isBuiltInSpeaker: Bool
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// The built-in quiet speaker, aka the normal phone handset receiver earpiece
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let isBuiltInEarPiece: Bool
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init(localizedName: String, image: UIImage, isBuiltInSpeaker: Bool, isBuiltInEarPiece: Bool, portDescription: AVAudioSessionPortDescription? = nil) {
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self.localizedName = localizedName
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self.image = image
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self.isBuiltInSpeaker = isBuiltInSpeaker
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self.isBuiltInEarPiece = isBuiltInEarPiece
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self.portDescription = portDescription
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}
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init(portDescription: AVAudioSessionPortDescription) {
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let isBuiltInEarPiece = portDescription.portType == AVAudioSessionPortBuiltInMic
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// portDescription.portName works well for BT linked devices, but if we are using
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// the built in mic, we have "iPhone Microphone" which is a little awkward.
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// In that case, instead we prefer just the model name e.g. "iPhone" or "iPad"
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let localizedName = isBuiltInEarPiece ? UIDevice.current.localizedModel : portDescription.portName
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self.init(localizedName: localizedName,
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image: #imageLiteral(resourceName: "button_phone_white"), // TODO
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isBuiltInSpeaker: false,
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isBuiltInEarPiece: isBuiltInEarPiece,
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portDescription: portDescription)
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}
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// Speakerphone is handled separately from the other audio routes as it doesn't appear as an "input"
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static var builtInSpeaker: AudioSource {
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return self.init(localizedName: NSLocalizedString("AUDIO_ROUTE_BUILT_IN_SPEAKER", comment: "action sheet button title to enable built in speaker during a call"),
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image: #imageLiteral(resourceName: "button_phone_white"), //TODO
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isBuiltInSpeaker: true,
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isBuiltInEarPiece: false)
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}
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// MARK: Hashable
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static func ==(lhs: AudioSource, rhs: AudioSource) -> Bool {
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// Simply comparing the `portDescription` vs the `portDescription.uid`
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// caused multiple instances of the built in mic to turn up in a set.
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if lhs.isBuiltInSpeaker && rhs.isBuiltInSpeaker {
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return true
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}
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if lhs.isBuiltInSpeaker || rhs.isBuiltInSpeaker {
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return false
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}
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guard let lhsPortDescription = lhs.portDescription else {
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owsFail("only the built in speaker should lack a port description")
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return false
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}
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guard let rhsPortDescription = rhs.portDescription else {
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owsFail("only the built in speaker should lack a port description")
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return false
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}
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return lhsPortDescription.uid == rhsPortDescription.uid
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}
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var hashValue: Int {
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guard let portDescription = self.portDescription else {
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assert(self.isBuiltInSpeaker)
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return "Built In Speaker".hashValue
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}
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return portDescription.uid.hash
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}
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}
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protocol CallAudioServiceDelegate: class {
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func callAudioService(_ callAudioService: CallAudioService, didUpdateIsSpeakerphoneEnabled isEnabled: Bool)
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func callAudioServiceDidChangeAudioSession(_ callAudioService: CallAudioService)
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}
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@objc class CallAudioService: NSObject, CallObserver {
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private var vibrateTimer: Timer?
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private let audioPlayer = AVAudioPlayer()
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private let handleRinging: Bool
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weak var delegate: CallAudioServiceDelegate? {
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willSet {
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assert(newValue == nil || delegate == nil)
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}
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}
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// MARK: Vibration config
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private let vibrateRepeatDuration = 1.6
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// Our ring buzz is a pair of vibrations.
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// `pulseDuration` is the small pause between the two vibrations in the pair.
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private let pulseDuration = 0.2
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var audioSession: OWSAudioSession {
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return OWSAudioSession.shared
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}
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var avAudioSession: AVAudioSession {
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return AVAudioSession.sharedInstance()
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}
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// MARK: - Initializers
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init(handleRinging: Bool) {
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self.handleRinging = handleRinging
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super.init()
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// This fails when someone toggles iOS Call Integration
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SwiftSingletons.register(self)
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// Configure audio session so we don't prompt user with Record permission until call is connected.
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audioSession.configureRTCAudio()
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NotificationCenter.default.addObserver(forName: .AVAudioSessionRouteChange, object: avAudioSession, queue: nil) { _ in
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assert(!Thread.isMainThread)
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self.updateIsSpeakerphoneEnabled()
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}
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}
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deinit {
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NotificationCenter.default.removeObserver(self)
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}
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// MARK: - CallObserver
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internal func stateDidChange(call: SignalCall, state: CallState) {
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AssertIsOnMainThread()
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self.handleState(call: call)
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}
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internal func muteDidChange(call: SignalCall, isMuted: Bool) {
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AssertIsOnMainThread()
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ensureProperAudioSession(call: call)
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}
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internal func holdDidChange(call: SignalCall, isOnHold: Bool) {
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AssertIsOnMainThread()
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ensureProperAudioSession(call: call)
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}
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internal func audioSourceDidChange(call: SignalCall, audioSource: AudioSource?) {
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AssertIsOnMainThread()
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ensureProperAudioSession(call: call)
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if let audioSource = audioSource, audioSource.isBuiltInSpeaker {
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self.isSpeakerphoneEnabled = true
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} else {
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self.isSpeakerphoneEnabled = false
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}
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}
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internal func hasLocalVideoDidChange(call: SignalCall, hasLocalVideo: Bool) {
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AssertIsOnMainThread()
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ensureProperAudioSession(call: call)
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}
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// Speakerphone can be manipulated by the in-app callscreen or via the system callscreen (CallKit).
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// Unlike other CallKit CallScreen buttons, enabling doesn't trigger a CXAction, so it's not as simple
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// to track state changes. Instead we never store the state and directly access the ground-truth in the
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// AVAudioSession.
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private(set) var isSpeakerphoneEnabled: Bool = false {
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didSet {
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self.delegate?.callAudioService(self, didUpdateIsSpeakerphoneEnabled: isSpeakerphoneEnabled)
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}
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}
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public func requestSpeakerphone(isEnabled: Bool) {
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// This is a little too slow to execute on the main thread and the results are not immediately available after execution
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// anyway, so we dispatch async. If you need to know the new value, you'll need to check isSpeakerphoneEnabled and take
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// advantage of the CallAudioServiceDelegate.callAudioService(_:didUpdateIsSpeakerphoneEnabled:)
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DispatchQueue.global().async {
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do {
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try self.avAudioSession.overrideOutputAudioPort( isEnabled ? .speaker : .none )
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} catch {
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owsFail("\(self.logTag) failed to set \(#function) = \(isEnabled) with error: \(error)")
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}
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}
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}
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private func updateIsSpeakerphoneEnabled() {
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let value = avAudioSession.currentRoute.outputs.contains { (portDescription: AVAudioSessionPortDescription) -> Bool in
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return portDescription.portName == AVAudioSessionPortBuiltInSpeaker
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}
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DispatchQueue.main.async {
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self.isSpeakerphoneEnabled = value
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}
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}
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private func ensureProperAudioSession(call: SignalCall?) {
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AssertIsOnMainThread()
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guard let call = call, !call.isTerminated else {
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// Revert to default audio
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setAudioSession(category: AVAudioSessionCategorySoloAmbient,
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mode: AVAudioSessionModeDefault)
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return
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}
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// Disallow bluetooth while (and only while) the user has explicitly chosen the built in receiver.
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//
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// NOTE: I'm actually not sure why this is required - it seems like we should just be able
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// to setPreferredInput to call.audioSource.portDescription in this case,
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// but in practice I'm seeing the call revert to the bluetooth headset.
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// Presumably something else (in WebRTC?) is touching our shared AudioSession. - mjk
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let options: AVAudioSessionCategoryOptions = call.audioSource?.isBuiltInEarPiece == true ? [] : [.allowBluetooth]
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if call.state == .localRinging {
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// SoloAmbient plays through speaker, but respects silent switch
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setAudioSession(category: AVAudioSessionCategorySoloAmbient,
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mode: AVAudioSessionModeDefault)
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} else if call.hasLocalVideo {
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// Because ModeVideoChat affects gain, we don't want to apply it until the call is connected.
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// otherwise sounds like ringing will be extra loud for video vs. speakerphone
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// Apple Docs say that setting mode to AVAudioSessionModeVideoChat has the
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// side effect of setting options: .allowBluetooth, when I remove the (seemingly unnecessary)
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// option, and inspect AVAudioSession.sharedInstance.categoryOptions == 0. And availableInputs
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// does not include my linked bluetooth device
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setAudioSession(category: AVAudioSessionCategoryPlayAndRecord,
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mode: AVAudioSessionModeVideoChat,
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options: options)
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} else {
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// Apple Docs say that setting mode to AVAudioSessionModeVoiceChat has the
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// side effect of setting options: .allowBluetooth, when I remove the (seemingly unnecessary)
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// option, and inspect AVAudioSession.sharedInstance.categoryOptions == 0. And availableInputs
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// does not include my linked bluetooth device
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setAudioSession(category: AVAudioSessionCategoryPlayAndRecord,
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mode: AVAudioSessionModeVoiceChat,
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options: options)
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}
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do {
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// It's important to set preferred input *after* ensuring properAudioSession
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// because some sources are only valid for certain category/option combinations.
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let existingPreferredInput = avAudioSession.preferredInput
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if existingPreferredInput != call.audioSource?.portDescription {
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Logger.info("\(self.logTag) changing preferred input: \(String(describing: existingPreferredInput)) -> \(String(describing: call.audioSource?.portDescription))")
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try avAudioSession.setPreferredInput(call.audioSource?.portDescription)
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}
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} catch {
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owsFail("\(self.logTag) failed setting audio source with error: \(error) isSpeakerPhoneEnabled: \(call.isSpeakerphoneEnabled)")
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}
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}
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// MARK: - Service action handlers
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public func didUpdateVideoTracks(call: SignalCall?) {
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Logger.verbose("\(self.logTag) in \(#function)")
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self.ensureProperAudioSession(call: call)
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}
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public func handleState(call: SignalCall) {
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assert(Thread.isMainThread)
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Logger.verbose("\(self.logTag) in \(#function) new state: \(call.state)")
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// Stop playing sounds while switching audio session so we don't
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// get any blips across a temporary unintended route.
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stopPlayingAnySounds()
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self.ensureProperAudioSession(call: call)
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switch call.state {
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case .idle: handleIdle(call: call)
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case .dialing: handleDialing(call: call)
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case .answering: handleAnswering(call: call)
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case .remoteRinging: handleRemoteRinging(call: call)
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case .localRinging: handleLocalRinging(call: call)
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case .connected: handleConnected(call: call)
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case .localFailure: handleLocalFailure(call: call)
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case .localHangup: handleLocalHangup(call: call)
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case .remoteHangup: handleRemoteHangup(call: call)
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case .remoteBusy: handleBusy(call: call)
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}
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}
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private func handleIdle(call: SignalCall) {
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Logger.debug("\(self.logTag) \(#function)")
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}
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private func handleDialing(call: SignalCall) {
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Logger.debug("\(self.logTag) \(#function)")
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AssertIsOnMainThread()
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// HACK: Without this async, dialing sound only plays once. I don't really understand why. Does the audioSession
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// need some time to settle? Is somethign else interrupting our session?
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DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 0.2) {
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self.play(sound: OWSSound.callConnecting)
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}
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}
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private func handleAnswering(call: SignalCall) {
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Logger.debug("\(self.logTag) \(#function)")
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AssertIsOnMainThread()
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}
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private func handleRemoteRinging(call: SignalCall) {
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Logger.debug("\(self.logTag) \(#function)")
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AssertIsOnMainThread()
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self.play(sound: OWSSound.callOutboundRinging)
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}
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private func handleLocalRinging(call: SignalCall) {
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Logger.debug("\(self.logTag) in \(#function)")
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AssertIsOnMainThread()
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startRinging(call: call)
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}
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private func handleConnected(call: SignalCall) {
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Logger.debug("\(self.logTag) \(#function)")
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AssertIsOnMainThread()
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}
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private func handleLocalFailure(call: SignalCall) {
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Logger.debug("\(self.logTag) \(#function)")
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AssertIsOnMainThread()
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play(sound: OWSSound.callFailure)
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handleCallEnded(call: call)
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}
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private func handleLocalHangup(call: SignalCall) {
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Logger.debug("\(self.logTag) \(#function)")
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AssertIsOnMainThread()
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handleCallEnded(call: call)
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}
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private func handleRemoteHangup(call: SignalCall) {
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Logger.debug("\(self.logTag) \(#function)")
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AssertIsOnMainThread()
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vibrate()
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handleCallEnded(call: call)
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}
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private func handleBusy(call: SignalCall) {
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Logger.debug("\(self.logTag) \(#function)")
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AssertIsOnMainThread()
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play(sound: OWSSound.callBusy)
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// Let the busy sound play for 4 seconds. The full file is longer than necessary
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DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 4.0) {
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self.handleCallEnded(call: call)
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}
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}
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private func handleCallEnded(call: SignalCall) {
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Logger.debug("\(self.logTag) \(#function)")
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AssertIsOnMainThread()
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// Stop solo audio, revert to default.
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isSpeakerphoneEnabled = false
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setAudioSession(category: AVAudioSessionCategorySoloAmbient)
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}
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// MARK: Playing Sounds
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var currentPlayer: OWSAudioPlayer?
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private func stopPlayingAnySounds() {
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currentPlayer?.stop()
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stopAnyRingingVibration()
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}
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private func play(sound: OWSSound) {
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guard let newPlayer = OWSSounds.audioPlayer(for: sound) else {
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owsFail("\(self.logTag) unable to build player for sound: \(OWSSounds.displayName(for: sound))")
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return
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}
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Logger.info("\(self.logTag) playing sound: \(OWSSounds.displayName(for: sound))")
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// It's important to stop the current player **before** starting the new player. In the case that
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// we're playing the same sound, since the player is memoized on the sound instance, we'd otherwise
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// stop the sound we just started.
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self.currentPlayer?.stop()
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newPlayer.play()
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self.currentPlayer = newPlayer
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}
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// MARK: - Ringing
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private func startRinging(call: SignalCall) {
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guard handleRinging else {
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Logger.debug("\(self.logTag) ignoring \(#function) since CallKit handles it's own ringing state")
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return
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}
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vibrateTimer = WeakTimer.scheduledTimer(timeInterval: vibrateRepeatDuration, target: self, userInfo: nil, repeats: true) {[weak self] _ in
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self?.ringVibration()
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}
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vibrateTimer?.fire()
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play(sound: .defaultiOSIncomingRingtone)
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}
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private func stopAnyRingingVibration() {
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guard handleRinging else {
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Logger.debug("\(self.logTag) ignoring \(#function) since CallKit handles it's own ringing state")
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return
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}
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Logger.debug("\(self.logTag) in \(#function)")
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// Stop vibrating
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vibrateTimer?.invalidate()
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vibrateTimer = nil
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}
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// public so it can be called by timer via selector
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public func ringVibration() {
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// Since a call notification is more urgent than a message notifaction, we
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// vibrate twice, like a pulse, to differentiate from a normal notification vibration.
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vibrate()
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DispatchQueue.default.asyncAfter(deadline: DispatchTime.now() + pulseDuration) {
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self.vibrate()
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}
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}
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func vibrate() {
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// TODO implement HapticAdapter for iPhone7 and up
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AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
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}
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// MARK - AudioSession MGMT
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// TODO move this to CallAudioSession?
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// Note this method is sensitive to the current audio session configuration.
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// Specifically if you call it while speakerphone is enabled you won't see
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// any connected bluetooth routes.
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var availableInputs: [AudioSource] {
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guard let availableInputs = avAudioSession.availableInputs else {
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// I'm not sure why this would happen, but it may indicate an error.
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owsFail("No available inputs or inputs not ready")
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return [AudioSource.builtInSpeaker]
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}
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Logger.info("\(self.logTag) in \(#function) availableInputs: \(availableInputs)")
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return [AudioSource.builtInSpeaker] + availableInputs.map { portDescription in
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return AudioSource(portDescription: portDescription)
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}
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}
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func currentAudioSource(call: SignalCall) -> AudioSource? {
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if let audioSource = call.audioSource {
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return audioSource
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}
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// Before the user has specified an audio source on the call, we rely on the existing
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// system state to determine the current audio source.
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// If a bluetooth is connected, this will be bluetooth, otherwise
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// this will be the receiver.
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guard let portDescription = avAudioSession.currentRoute.inputs.first else {
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return nil
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}
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return AudioSource(portDescription: portDescription)
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}
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private func setAudioSession(category: String,
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mode: String? = nil,
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options: AVAudioSessionCategoryOptions = AVAudioSessionCategoryOptions(rawValue: 0)) {
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AssertIsOnMainThread()
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var audioSessionChanged = false
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do {
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if #available(iOS 10.0, *), let mode = mode {
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let oldCategory = avAudioSession.category
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let oldMode = avAudioSession.mode
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let oldOptions = avAudioSession.categoryOptions
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guard oldCategory != category || oldMode != mode || oldOptions != options else {
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return
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}
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audioSessionChanged = true
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if oldCategory != category {
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Logger.debug("\(self.logTag) audio session changed category: \(oldCategory) -> \(category) ")
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}
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if oldMode != mode {
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Logger.debug("\(self.logTag) audio session changed mode: \(oldMode) -> \(mode) ")
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}
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if oldOptions != options {
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Logger.debug("\(self.logTag) audio session changed options: \(oldOptions) -> \(options) ")
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}
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try avAudioSession.setCategory(category, mode: mode, options: options)
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} else {
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let oldCategory = avAudioSession.category
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let oldOptions = avAudioSession.categoryOptions
|
|
|
|
guard avAudioSession.category != category || avAudioSession.categoryOptions != options else {
|
|
return
|
|
}
|
|
|
|
audioSessionChanged = true
|
|
|
|
if oldCategory != category {
|
|
Logger.debug("\(self.logTag) audio session changed category: \(oldCategory) -> \(category) ")
|
|
}
|
|
if oldOptions != options {
|
|
Logger.debug("\(self.logTag) audio session changed options: \(oldOptions) -> \(options) ")
|
|
}
|
|
try avAudioSession.setCategory(category, with: options)
|
|
|
|
}
|
|
} catch {
|
|
let message = "\(self.logTag) in \(#function) failed to set category: \(category) mode: \(String(describing: mode)), options: \(options) with error: \(error)"
|
|
owsFail(message)
|
|
}
|
|
|
|
if audioSessionChanged {
|
|
Logger.info("\(self.logTag) in \(#function)")
|
|
self.delegate?.callAudioServiceDidChangeAudioSession(self)
|
|
}
|
|
}
|
|
}
|