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134 lines
5.4 KiB
Swift
134 lines
5.4 KiB
Swift
import UIKit
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import WebRTC
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final class MiniCallView: UIView {
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var callVC: CallVC
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private lazy var remoteVideoView: RTCMTLVideoView = {
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let result = RTCMTLVideoView()
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result.contentMode = .scaleAspectFill
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return result
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}()
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// MARK: Initialization
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public static var current: MiniCallView?
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init(from callVC: CallVC) {
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self.callVC = callVC
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super.init(frame: CGRect.zero)
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self.backgroundColor = .black
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setUpViewHierarchy()
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setUpGestureRecognizers()
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MiniCallView.current = self
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}
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override init(frame: CGRect) {
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preconditionFailure("Use init(message:) instead.")
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}
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required init?(coder: NSCoder) {
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preconditionFailure("Use init(coder:) instead.")
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}
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private func setUpViewHierarchy() {
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self.set(.width, to: 80)
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self.set(.height, to: 173)
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// Background
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let background = getBackgroudView()
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self.addSubview(background)
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background.pin(to: self)
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// Remote video view
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callVC.call.attachRemoteVideoRenderer(remoteVideoView)
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self.addSubview(remoteVideoView)
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remoteVideoView.translatesAutoresizingMaskIntoConstraints = false
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remoteVideoView.pin(to: self)
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}
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private func getBackgroudView() -> UIView {
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let background = UIView()
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let imageView = UIImageView()
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imageView.layer.cornerRadius = 32
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imageView.layer.masksToBounds = true
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imageView.contentMode = .scaleAspectFill
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imageView.image = callVC.call.profilePicture
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background.addSubview(imageView)
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imageView.set(.width, to: 64)
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imageView.set(.height, to: 64)
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imageView.center(in: background)
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let blurView = UIView()
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blurView.alpha = 0.5
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blurView.backgroundColor = .black
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background.addSubview(blurView)
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blurView.autoPinEdgesToSuperviewEdges()
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return background
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}
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private func setUpGestureRecognizers() {
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let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(handleTap))
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tapGestureRecognizer.numberOfTapsRequired = 1
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addGestureRecognizer(tapGestureRecognizer)
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let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(handlePan))
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addGestureRecognizer(panGestureRecognizer)
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}
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// MARK: Interaction
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@objc private func handleTap(_ gestureRecognizer: UITapGestureRecognizer) {
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dismiss()
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guard let presentingVC = CurrentAppContext().frontmostViewController() else { preconditionFailure() } // TODO: Handle more gracefully
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presentingVC.present(callVC, animated: true, completion: nil)
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}
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@objc private func handlePan(_ gesture: UIPanGestureRecognizer) {
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let location = gesture.location(in: self.superview!)
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if let draggedView = gesture.view {
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draggedView.center = location
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if gesture.state == .ended {
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let sideMargin = 40 + Values.verySmallSpacing
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if draggedView.frame.midX >= self.superview!.layer.frame.width / 2 {
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UIView.animate(withDuration: 0.5, delay: 0, usingSpringWithDamping: 1, initialSpringVelocity: 1, options: .curveEaseIn, animations: {
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draggedView.center.x = self.superview!.layer.frame.width - sideMargin
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}, completion: nil)
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}else{
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UIView.animate(withDuration: 0.5, delay: 0, usingSpringWithDamping: 1, initialSpringVelocity: 1, options: .curveEaseIn, animations: {
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draggedView.center.x = sideMargin
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}, completion: nil)
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}
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let topMargin = UIApplication.shared.keyWindow!.safeAreaInsets.top + Values.veryLargeSpacing
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if draggedView.frame.minY <= topMargin {
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UIView.animate(withDuration: 0.5, delay: 0, usingSpringWithDamping: 1, initialSpringVelocity: 1, options: .curveEaseIn, animations: {
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draggedView.center.y = topMargin + draggedView.frame.size.height / 2
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}, completion: nil)
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}
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let bottomMargin = UIApplication.shared.keyWindow!.safeAreaInsets.bottom
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if draggedView.frame.maxY >= self.superview!.layer.frame.height {
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UIView.animate(withDuration: 0.5, delay: 0, usingSpringWithDamping: 1, initialSpringVelocity: 1, options: .curveEaseIn, animations: {
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draggedView.center.y = self.layer.frame.height - draggedView.frame.size.height / 2 - bottomMargin
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}, completion: nil)
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}
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}
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}
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}
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public func show() {
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self.alpha = 0.0
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let window = CurrentAppContext().mainWindow!
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window.addSubview(self)
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self.autoPinEdge(toSuperviewEdge: .right, withInset: Values.smallSpacing)
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let topMargin = UIApplication.shared.keyWindow!.safeAreaInsets.top + Values.veryLargeSpacing
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self.autoPinEdge(toSuperviewEdge: .top, withInset: topMargin)
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UIView.animate(withDuration: 0.5, delay: 0, options: [], animations: {
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self.alpha = 1.0
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}, completion: nil)
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}
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public func dismiss() {
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UIView.animate(withDuration: 0.5, delay: 0, options: [], animations: {
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self.alpha = 0.0
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}, completion: { _ in
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MiniCallView.current = nil
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self.removeFromSuperview()
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})
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}
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}
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