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163 lines
5.8 KiB
Objective-C
163 lines
5.8 KiB
Objective-C
#import "Constraints.h"
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#import "FunctionalUtil.h"
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#import "PhoneNumberUtil.h"
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#import "TextSecureKitEnv.h"
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#import "Util.h"
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@implementation PhoneNumberUtil
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+ (instancetype)sharedUtil {
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static dispatch_once_t onceToken;
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static id sharedInstance = nil;
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dispatch_once(&onceToken, ^{
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sharedInstance = [self.class new];
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});
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return sharedInstance;
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}
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- (instancetype)init {
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self = [super init];
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if (self) {
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_nbPhoneNumberUtil = [[NBPhoneNumberUtil alloc] init];
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}
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return self;
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}
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// country code -> country name
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+ (NSString *)countryNameFromCountryCode:(NSString *)code {
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NSDictionary *countryCodeComponent = @{NSLocaleCountryCode : code};
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NSString *identifier = [NSLocale localeIdentifierFromComponents:countryCodeComponent];
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NSString *country = [NSLocale.currentLocale displayNameForKey:NSLocaleIdentifier value:identifier];
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return country;
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}
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// country code -> calling code
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+ (NSString *)callingCodeFromCountryCode:(NSString *)code {
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NSNumber *callingCode = [[[self sharedUtil] nbPhoneNumberUtil] getCountryCodeForRegion:code];
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return [NSString stringWithFormat:@"%@%@", COUNTRY_CODE_PREFIX, callingCode];
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}
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// search term -> country codes
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+ (NSArray *)countryCodesForSearchTerm:(NSString *)searchTerm {
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NSArray *countryCodes = NSLocale.ISOCountryCodes;
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if (searchTerm) {
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countryCodes = [countryCodes filter:^int(NSString *code) {
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NSString *countryName = [self countryNameFromCountryCode:code];
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NSString *callingCode = [self callingCodeFromCountryCode:code];
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if ([[[TextSecureKitEnv sharedEnv].contactsManager class] name:countryName matchesQuery:searchTerm]) {
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return YES;
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}
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// We rely on the already internationalized string; as that is what
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// the user would see entered (i.e. with COUNTRY_CODE_PREFIX).
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if ([callingCode containsString:searchTerm]) {
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return YES;
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}
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return NO;
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}];
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}
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return [self sortedCountryCodesByName:countryCodes];
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}
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+ (NSArray *)validCountryCallingPrefixes:(NSString *)string {
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NSArray *countryCodes = NSLocale.ISOCountryCodes;
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NSArray *matches = [countryCodes filter:^int(NSString *code) {
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NSString *callingCode = [self callingCodeFromCountryCode:code];
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return [string hasPrefix:callingCode];
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}];
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return [matches sortedArrayWithOptions:NSSortConcurrent
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usingComparator:^NSComparisonResult(NSString *obj1, NSString *obj2) {
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if (obj1 == nil) {
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return obj2 ? NSOrderedAscending : NSOrderedSame;
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}
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if (obj2 == nil) {
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return NSOrderedDescending;
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}
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NSInteger d = (NSInteger)[obj1 length] - (NSInteger)[obj2 length];
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return d ? (d < 0 ? NSOrderedAscending : NSOrderedDescending) : NSOrderedSame;
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}];
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}
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+ (NSArray *)sortedCountryCodesByName:(NSArray *)countryCodesByISOCode {
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return [countryCodesByISOCode sortedArrayUsingComparator:^NSComparisonResult(id obj1, id obj2) {
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return [[self countryNameFromCountryCode:obj1] caseInsensitiveCompare:[self countryNameFromCountryCode:obj2]];
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}];
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}
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// black magic
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+ (NSUInteger)translateCursorPosition:(NSUInteger)offset
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from:(NSString *)source
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to:(NSString *)target
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stickingRightward:(bool)preferHigh {
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ows_require(source != nil);
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ows_require(target != nil);
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ows_require(offset <= source.length);
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NSUInteger n = source.length;
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NSUInteger m = target.length;
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int moves[n + 1][m + 1];
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{
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// Wagner-Fischer algorithm for computing edit distance, with a tweaks:
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// - Tracks best moves at each location, to allow reconstruction of edit path
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// - Does not allow substitutions
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// - Over-values digits relative to other characters, so they're "harder" to delete or insert
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const int DIGIT_VALUE = 10;
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NSUInteger scores[n + 1][m + 1];
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moves[0][0] = 0; // (match) move up and left
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scores[0][0] = 0;
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for (NSUInteger i = 1; i <= n; i++) {
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scores[i][0] = i;
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moves[i][0] = -1; // (deletion) move left
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}
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for (NSUInteger j = 1; j <= m; j++) {
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scores[0][j] = j;
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moves[0][j] = +1; // (insertion) move up
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}
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NSCharacterSet *digits = NSCharacterSet.decimalDigitCharacterSet;
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for (NSUInteger i = 1; i <= n; i++) {
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unichar c1 = [source characterAtIndex:i - 1];
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bool isDigit1 = [digits characterIsMember:c1];
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for (NSUInteger j = 1; j <= m; j++) {
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unichar c2 = [target characterAtIndex:j - 1];
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bool isDigit2 = [digits characterIsMember:c2];
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if (c1 == c2) {
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scores[i][j] = scores[i - 1][j - 1];
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moves[i][j] = 0; // move up-and-left
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} else {
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NSUInteger del = scores[i - 1][j] + (isDigit1 ? DIGIT_VALUE : 1);
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NSUInteger ins = scores[i][j - 1] + (isDigit2 ? DIGIT_VALUE : 1);
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bool isDel = del < ins;
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scores[i][j] = isDel ? del : ins;
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moves[i][j] = isDel ? -1 : +1;
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}
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}
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}
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}
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// Backtrack to find desired corresponding offset
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for (NSUInteger i = n, j = m;; i -= 1) {
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if (i == offset && preferHigh)
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return j; // early exit
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while (moves[i][j] == +1)
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j -= 1; // zip upward
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if (i == offset)
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return j; // late exit
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if (moves[i][j] == 0)
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j -= 1;
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}
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}
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@end
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