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456 lines
17 KiB
Swift
456 lines
17 KiB
Swift
//
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// Copyright (c) 2021 Open Whisper Systems. All rights reserved.
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//
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import Foundation
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import UIKit
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import CallKit
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import AVFoundation
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/**
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* Connects user interface to the CallService using CallKit.
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*
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* User interface is routed to the CallManager which requests CXCallActions, and if the CXProvider accepts them,
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* their corresponding consequences are implmented in the CXProviderDelegate methods, e.g. using the CallService
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*/
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final class CallKitCallUIAdaptee: NSObject, CallUIAdaptee, CXProviderDelegate {
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private let callManager: CallKitCallManager
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private let showNamesOnCallScreen: Bool
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private let provider: CXProvider
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private let audioActivity: AudioActivity
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// CallKit handles incoming ringer stop/start for us. Yay!
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let hasManualRinger = false
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// Instantiating more than one CXProvider can cause us to miss call transactions, so
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// we maintain the provider across Adaptees using a singleton pattern
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private static var _sharedProvider: CXProvider?
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class func sharedProvider(useSystemCallLog: Bool) -> CXProvider {
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let configuration = buildProviderConfiguration(useSystemCallLog: useSystemCallLog)
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if let sharedProvider = self._sharedProvider {
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sharedProvider.configuration = configuration
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return sharedProvider
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} else {
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SwiftSingletons.register(self)
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let provider = CXProvider(configuration: configuration)
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_sharedProvider = provider
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return provider
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}
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}
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// The app's provider configuration, representing its CallKit capabilities
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class func buildProviderConfiguration(useSystemCallLog: Bool) -> CXProviderConfiguration {
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let localizedName = NSLocalizedString("APPLICATION_NAME", comment: "Name of application")
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let providerConfiguration = CXProviderConfiguration(localizedName: localizedName)
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providerConfiguration.supportsVideo = true
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// Default maximumCallGroups is 2. We previously overrode this value to be 1.
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//
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// The terminology can be confusing. Even though we don't currently support "group calls"
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// *every* call is in a call group. Our call groups all just happen to be "groups" with 1
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// call in them.
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//
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// maximumCallGroups limits how many different calls CallKit can know about at one time.
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// Exceeding this limit will cause CallKit to error when reporting an additional call.
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//
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// Generally for us, the number of call groups is 1 or 0, *however* when handling a rapid
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// sequence of offers and hangups, due to the async nature of CXTransactions, there can
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// be a brief moment where the old limit of 1 caused CallKit to fail the newly reported
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// call, even though we were properly requesting hangup of the old call before reporting the
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// new incoming call.
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//
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// Specifically after 10 or so rapid fire call/hangup/call/hangup, eventually an incoming
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// call would fail to report due to CXErrorCodeRequestTransactionErrorMaximumCallGroupsReached
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//
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// ...so that's why we no longer use the non-default value of 1, which I assume was only ever
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// set to 1 out of confusion.
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// providerConfiguration.maximumCallGroups = 1
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providerConfiguration.maximumCallsPerCallGroup = 1
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providerConfiguration.supportedHandleTypes = [.phoneNumber, .generic]
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let iconMaskImage = #imageLiteral(resourceName: "signal-logo-128")
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providerConfiguration.iconTemplateImageData = iconMaskImage.pngData()
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// We don't set the ringtoneSound property, so that we use either the
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// default iOS ringtone OR the custom ringtone associated with this user's
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// system contact.
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providerConfiguration.includesCallsInRecents = useSystemCallLog
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return providerConfiguration
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}
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init(showNamesOnCallScreen: Bool, useSystemCallLog: Bool) {
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AssertIsOnMainThread()
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Logger.debug("")
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self.callManager = CallKitCallManager(showNamesOnCallScreen: showNamesOnCallScreen)
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self.provider = type(of: self).sharedProvider(useSystemCallLog: useSystemCallLog)
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self.audioActivity = AudioActivity(audioDescription: "[CallKitCallUIAdaptee]", behavior: .call)
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self.showNamesOnCallScreen = showNamesOnCallScreen
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super.init()
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// We cannot assert singleton here, because this class gets rebuilt when the user changes relevant call settings
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self.provider.setDelegate(self, queue: nil)
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}
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// MARK: CallUIAdaptee
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func startOutgoingCall(call: SignalCall) {
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AssertIsOnMainThread()
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Logger.info("")
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// make sure we don't terminate audio session during call
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_ = self.audioSession.startAudioActivity(call.audioActivity)
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// Add the new outgoing call to the app's list of calls.
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// So we can find it in the provider delegate callbacks.
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callManager.addCall(call)
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callManager.startCall(call)
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}
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// Called from CallService after call has ended to clean up any remaining CallKit call state.
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func failCall(_ call: SignalCall, error: SignalCall.CallError) {
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AssertIsOnMainThread()
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Logger.info("")
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switch error {
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case .timeout(description: _):
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provider.reportCall(with: call.individualCall.localId, endedAt: Date(), reason: CXCallEndedReason.unanswered)
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default:
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provider.reportCall(with: call.individualCall.localId, endedAt: Date(), reason: CXCallEndedReason.failed)
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}
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callManager.removeCall(call)
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}
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func reportIncomingCall(_ call: SignalCall, callerName: String, completion: @escaping (Error?) -> Void) {
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AssertIsOnMainThread()
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Logger.info("")
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// Construct a CXCallUpdate describing the incoming call, including the caller.
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let update = CXCallUpdate()
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if showNamesOnCallScreen {
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update.localizedCallerName = contactsManager.displayName(for: call.individualCall.remoteAddress)
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if let phoneNumber = call.individualCall.remoteAddress.phoneNumber {
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update.remoteHandle = CXHandle(type: .phoneNumber, value: phoneNumber)
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}
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} else {
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let callKitId = CallKitCallManager.kAnonymousCallHandlePrefix + call.individualCall.localId.uuidString
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update.remoteHandle = CXHandle(type: .generic, value: callKitId)
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CallKitIdStore.setAddress(call.individualCall.remoteAddress, forCallKitId: callKitId)
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update.localizedCallerName = NSLocalizedString("CALLKIT_ANONYMOUS_CONTACT_NAME", comment: "The generic name used for calls if CallKit privacy is enabled")
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}
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update.hasVideo = call.individualCall.offerMediaType == .video
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disableUnsupportedFeatures(callUpdate: update)
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// Report the incoming call to the system
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provider.reportNewIncomingCall(with: call.individualCall.localId, update: update) { error in
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/*
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Only add incoming call to the app's list of calls if the call was allowed (i.e. there was no error)
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since calls may be "denied" for various legitimate reasons. See CXErrorCodeIncomingCallError.
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*/
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guard error == nil else {
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completion(error)
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Logger.error("failed to report new incoming call, error: \(error!)")
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return
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}
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completion(nil)
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self.showCall(call)
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self.callManager.addCall(call)
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}
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}
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func answerCall(localId: UUID) {
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AssertIsOnMainThread()
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Logger.info("")
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owsFailDebug("CallKit should answer calls via system call screen, not via notifications.")
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}
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func answerCall(_ call: SignalCall) {
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AssertIsOnMainThread()
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Logger.info("")
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callManager.answer(call: call)
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}
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private var ignoreFirstUnuteAfterRemoteAnswer = false
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func recipientAcceptedCall(_ call: SignalCall) {
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AssertIsOnMainThread()
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Logger.info("")
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self.provider.reportOutgoingCall(with: call.individualCall.localId, connectedAt: nil)
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let update = CXCallUpdate()
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disableUnsupportedFeatures(callUpdate: update)
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provider.reportCall(with: call.individualCall.localId, updated: update)
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// When we tell CallKit about the call, it tries
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// to unmute the call. We can work around this
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// by ignoring the next "unmute" request from
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// CallKit after the call is answered.
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ignoreFirstUnuteAfterRemoteAnswer = call.individualCall.isMuted
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}
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func localHangupCall(localId: UUID) {
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AssertIsOnMainThread()
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owsFailDebug("CallKit should decline calls via system call screen, not via notifications.")
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}
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func localHangupCall(_ call: SignalCall) {
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AssertIsOnMainThread()
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Logger.info("")
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callManager.localHangup(call: call)
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}
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func remoteDidHangupCall(_ call: SignalCall) {
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AssertIsOnMainThread()
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Logger.info("")
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provider.reportCall(with: call.individualCall.localId, endedAt: nil, reason: CXCallEndedReason.remoteEnded)
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callManager.removeCall(call)
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}
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func remoteBusy(_ call: SignalCall) {
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AssertIsOnMainThread()
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Logger.info("")
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provider.reportCall(with: call.individualCall.localId, endedAt: nil, reason: CXCallEndedReason.unanswered)
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callManager.removeCall(call)
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}
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func didAnswerElsewhere(call: SignalCall) {
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AssertIsOnMainThread()
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Logger.info("")
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provider.reportCall(with: call.individualCall.localId, endedAt: nil, reason: .answeredElsewhere)
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callManager.removeCall(call)
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}
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func didDeclineElsewhere(call: SignalCall) {
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AssertIsOnMainThread()
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Logger.info("")
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provider.reportCall(with: call.individualCall.localId, endedAt: nil, reason: .declinedElsewhere)
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callManager.removeCall(call)
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}
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func setIsMuted(call: SignalCall, isMuted: Bool) {
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AssertIsOnMainThread()
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Logger.info("")
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callManager.setIsMuted(call: call, isMuted: isMuted)
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}
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func setHasLocalVideo(call: SignalCall, hasLocalVideo: Bool) {
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AssertIsOnMainThread()
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Logger.debug("")
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let update = CXCallUpdate()
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update.hasVideo = hasLocalVideo
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// Update the CallKit UI.
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provider.reportCall(with: call.individualCall.localId, updated: update)
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self.callService.updateIsLocalVideoMuted(isLocalVideoMuted: !hasLocalVideo)
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}
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// MARK: CXProviderDelegate
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func providerDidReset(_ provider: CXProvider) {
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AssertIsOnMainThread()
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Logger.info("")
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// End any ongoing calls if the provider resets, and remove them from the app's list of calls,
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// since they are no longer valid.
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callService.individualCallService.handleCallKitProviderReset()
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// Remove all calls from the app's list of calls.
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callManager.removeAllCalls()
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}
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func provider(_ provider: CXProvider, perform action: CXStartCallAction) {
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AssertIsOnMainThread()
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Logger.info("CXStartCallAction")
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guard let call = callManager.callWithLocalId(action.callUUID) else {
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Logger.error("unable to find call")
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return
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}
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// We can't wait for long before fulfilling the CXAction, else CallKit will show a "Failed Call". We don't
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// actually need to wait for the outcome of the handleOutgoingCall promise, because it handles any errors by
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// manually failing the call.
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self.callService.individualCallService.handleOutgoingCall(call)
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action.fulfill()
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self.provider.reportOutgoingCall(with: call.individualCall.localId, startedConnectingAt: nil)
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// Update the name used in the CallKit UI for outgoing calls when the user prefers not to show names
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// in ther notifications
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if !showNamesOnCallScreen {
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let update = CXCallUpdate()
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update.localizedCallerName = NSLocalizedString("CALLKIT_ANONYMOUS_CONTACT_NAME",
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comment: "The generic name used for calls if CallKit privacy is enabled")
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provider.reportCall(with: call.individualCall.localId, updated: update)
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}
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}
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func provider(_ provider: CXProvider, perform action: CXAnswerCallAction) {
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AssertIsOnMainThread()
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Logger.info("Received \(#function) CXAnswerCallAction")
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// Retrieve the instance corresponding to the action's call UUID
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guard let call = callManager.callWithLocalId(action.callUUID) else {
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owsFailDebug("call as unexpectedly nil")
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action.fail()
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return
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}
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self.callService.individualCallService.handleAcceptCall(call)
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action.fulfill()
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}
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public func provider(_ provider: CXProvider, perform action: CXEndCallAction) {
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AssertIsOnMainThread()
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Logger.info("Received \(#function) CXEndCallAction")
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guard let call = callManager.callWithLocalId(action.callUUID) else {
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Logger.error("trying to end unknown call with localId: \(action.callUUID)")
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action.fail()
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return
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}
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self.callService.individualCallService.handleLocalHangupCall(call)
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// Signal to the system that the action has been successfully performed.
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action.fulfill()
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// Remove the ended call from the app's list of calls.
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self.callManager.removeCall(call)
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}
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public func provider(_ provider: CXProvider, perform action: CXSetHeldCallAction) {
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AssertIsOnMainThread()
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Logger.info("Received \(#function) CXSetHeldCallAction")
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guard let call = callManager.callWithLocalId(action.callUUID) else {
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action.fail()
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return
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}
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// Update the IndividualCall's underlying hold state.
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self.callService.individualCallService.setIsOnHold(call: call, isOnHold: action.isOnHold)
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// Signal to the system that the action has been successfully performed.
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action.fulfill()
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}
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public func provider(_ provider: CXProvider, perform action: CXSetMutedCallAction) {
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AssertIsOnMainThread()
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Logger.info("Received \(#function) CXSetMutedCallAction")
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guard nil != callManager.callWithLocalId(action.callUUID) else {
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Logger.info("Failing CXSetMutedCallAction for unknown (ended?) call: \(action.callUUID)")
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action.fail()
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return
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}
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defer { ignoreFirstUnuteAfterRemoteAnswer = false }
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guard !ignoreFirstUnuteAfterRemoteAnswer || action.isMuted else { return }
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self.callService.updateIsLocalAudioMuted(isLocalAudioMuted: action.isMuted)
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action.fulfill()
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}
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public func provider(_ provider: CXProvider, perform action: CXSetGroupCallAction) {
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AssertIsOnMainThread()
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Logger.warn("unimplemented \(#function) for CXSetGroupCallAction")
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}
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public func provider(_ provider: CXProvider, perform action: CXPlayDTMFCallAction) {
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AssertIsOnMainThread()
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Logger.warn("unimplemented \(#function) for CXPlayDTMFCallAction")
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}
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func provider(_ provider: CXProvider, timedOutPerforming action: CXAction) {
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AssertIsOnMainThread()
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if #available(iOS 13, *), let muteAction = action as? CXSetMutedCallAction {
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guard callManager.callWithLocalId(muteAction.callUUID) != nil else {
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// When a call is over, if it was muted, CallKit "helpfully" attempts to unmute the
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// call with "CXSetMutedCallAction", presumably to help us clean up state.
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//
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// That is, it calls func provider(_ provider: CXProvider, perform action: CXSetMutedCallAction)
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//
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// We don't need this - we have our own mechanism for coallescing audio state, so
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// we acknowledge the action, but perform a no-op.
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//
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// However, regardless of fulfilling or failing the action, the action "times out"
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// on iOS13. CallKit similarly "auto unmutes" ended calls on iOS12, but on iOS12
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// it doesn't timeout.
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//
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// Presumably this is a regression in iOS13 - so we ignore it.
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// #RADAR FB7568405
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Logger.info("ignoring timeout for CXSetMutedCallAction for ended call: \(muteAction.callUUID)")
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return
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}
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}
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owsFailDebug("Timed out while performing \(action)")
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}
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func provider(_ provider: CXProvider, didActivate audioSession: AVAudioSession) {
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AssertIsOnMainThread()
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Logger.debug("Received")
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_ = self.audioSession.startAudioActivity(self.audioActivity)
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self.audioSession.isRTCAudioEnabled = true
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}
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func provider(_ provider: CXProvider, didDeactivate audioSession: AVAudioSession) {
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AssertIsOnMainThread()
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Logger.debug("Received")
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self.audioSession.isRTCAudioEnabled = false
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self.audioSession.endAudioActivity(self.audioActivity)
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}
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// MARK: - Util
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private func disableUnsupportedFeatures(callUpdate: CXCallUpdate) {
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// Call Holding is failing to restart audio when "swapping" calls on the CallKit screen
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// until user returns to in-app call screen.
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callUpdate.supportsHolding = false
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// Not yet supported
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callUpdate.supportsGrouping = false
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callUpdate.supportsUngrouping = false
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// Is there any reason to support this?
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callUpdate.supportsDTMF = false
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}
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}
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